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[gd_scene load_steps=13 format=2]
[ext_resource path="res://textures/ripples.png" type="Texture" id=1]
[ext_resource path="res://sounds/splash.wav" type="AudioStream" id=2]
[sub_resource type="QuadMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
flags_transparent = true
flags_unshaded = true
flags_disable_ambient_light = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_cull_mode = 2
albedo_color = Color( 0.768627, 0.839216, 0.996078, 1 )
albedo_texture = ExtResource( 1 )
[sub_resource type="GDScript" id=4]
resource_name = "ripple_mesh_transparency"
script/source = "extends MeshInstance
onready var mat : Material = get_active_material(0)
export var alpha = 1.0
func _process(_delta):
mat.albedo_color.a = alpha
func reset_alpha():
alpha = 1.0
"
[sub_resource type="Animation" id=3]
resource_name = "splash"
tracks/0/type = "value"
tracks/0/path = NodePath("ripple_mesh:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0.1, 0.1, 0.1 ), Vector3( 1, 1, 1 ), Vector3( 2, 2, 2 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ripple_mesh:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( -90, 0, 0 ), Vector3( -90, 10, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ripple_mesh:alpha")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.7, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 1.0, 1.0, 0.0 ]
}
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/4/type = "method"
tracks/4/path = NodePath("Particles")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "restart"
} ]
}
tracks/5/type = "method"
tracks/5/path = NodePath("Audio")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ 0.0 ],
"method": "play"
} ]
}
[sub_resource type="GDScript" id=5]
resource_name = "ripple_mesh_anim"
script/source = "extends AnimationPlayer
func _ready():
play(\"splash\")"
[sub_resource type="Curve" id=9]
_data = [ Vector2( 0, 0.181818 ), 0.0, 0.0, 0, 0, Vector2( 0.212435, 0.209091 ), 0.0, 0.0, 0, 0, Vector2( 0.668394, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=10]
curve = SubResource( 9 )
[sub_resource type="ParticlesMaterial" id=6]
emission_shape = 5
emission_ring_radius = 0.8
emission_ring_inner_radius = 0.76
emission_ring_height = 0.0
emission_ring_axis = Vector3( 0, 1, 0 )
direction = Vector3( 0, 1, 0 )
gravity = Vector3( 0, -15, 0 )
initial_velocity = 5.0
initial_velocity_random = 0.18
scale = 0.5
scale_random = 0.14
scale_curve = SubResource( 10 )
[sub_resource type="SpatialMaterial" id=7]
flags_transparent = true
flags_unshaded = true
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 0.8, 1, 1, 0.780392 )
[sub_resource type="QuadMesh" id=8]
material = SubResource( 7 )
[node name="WaterSplash" type="Spatial"]
[node name="ripple_mesh" type="MeshInstance" parent="."]
transform = Transform( 1.96962, -0.347296, -1.51808e-08, 0, -8.74228e-08, 2, -0.347296, -1.96962, -8.60946e-08, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
script = SubResource( 4 )
alpha = 0.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/splash = SubResource( 3 )
script = SubResource( 5 )
[node name="Particles" type="Particles" parent="."]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
emitting = false
amount = 40
one_shot = true
explosiveness = 0.96
process_material = SubResource( 6 )
draw_pass_1 = SubResource( 8 )
[node name="Audio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 2 )
unit_db = 10.579
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