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path: root/godot/scenes/ballistics/Cannonball.tscn
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[gd_scene load_steps=7 format=2]

[ext_resource path="res://scripts/ballistics/Cannonball.gd" type="Script" id=1]

[sub_resource type="SphereShape" id=1]
radius = 0.25

[sub_resource type="SphereMesh" id=2]
radius = 0.2
height = 0.4
radial_segments = 8
rings = 8

[sub_resource type="OpenSimplexNoise" id=4]

[sub_resource type="NoiseTexture" id=5]
as_normalmap = true
bump_strength = 8.7
noise = SubResource( 4 )

[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.105882, 0.0980392, 0.0980392, 1 )
metallic = 0.39
roughness = 0.63
normal_enabled = true
normal_scale = 1.0
normal_texture = SubResource( 5 )

[node name="Cannonball" type="RigidBody"]
mass = 10.0
continuous_cd = true
contacts_reported = 2
contact_monitor = true
can_sleep = false
script = ExtResource( 1 )

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
material/0 = SubResource( 3 )

[connection signal="body_entered" from="." to="." method="_on_collision"]