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path: root/godot/scenes/characters/PlayerRigid.tscn
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[gd_scene load_steps=11 format=2]

[ext_resource path="res://scripts/characters/player_controller_new.gd" type="Script" id=1]
[ext_resource path="res://theming/FreeMono.otf" type="DynamicFontData" id=2]
[ext_resource path="res://scenes/characters/PlayerAreaDetect.gd" type="Script" id=3]

[sub_resource type="PhysicsMaterial" id=3]
resource_local_to_scene = true
rough = true

[sub_resource type="BoxShape" id=6]
extents = Vector3( 0.325, 0.9, 0.325 )

[sub_resource type="CubeMesh" id=2]
size = Vector3( 0.2, 0.2, 1 )

[sub_resource type="CubeMesh" id=4]
size = Vector3( 0.6, 1.8, 0.6 )

[sub_resource type="DynamicFont" id=5]
size = 20
outline_size = 3
use_filter = true
font_data = ExtResource( 2 )

[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.325, 0.9, 0.325 )

[sub_resource type="CylinderMesh" id=7]
top_radius = 0.01
bottom_radius = 0.01
height = 0.3
radial_segments = 6

[node name="Soldier" type="RigidBody" groups=["playable", "player"]]
collision_layer = 32769
collision_mask = 32769
mode = 2
mass = 80.0
physics_material_override = SubResource( 3 )
continuous_cd = true
contacts_reported = 3
contact_monitor = true
can_sleep = false
linear_damp = 0.0
angular_damp = 0.0
script = ExtResource( 1 )

[node name="Collision" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 )
shape = SubResource( 6 )

[node name="Neck" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44, 0 )

[node name="Head" type="Spatial" parent="Neck"]

[node name="UseRay" type="RayCast" parent="Neck/Head"]
unique_name_in_owner = true
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 131075
collide_with_areas = true

[node name="MeleeRay" type="RayCast" parent="Neck/Head"]
unique_name_in_owner = true
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 262145
collide_with_areas = true

[node name="viewmodel_c" type="ViewportContainer" parent="Neck"]
visible = false
margin_right = 1024.0
margin_bottom = 600.0

[node name="viewmodel" type="Viewport" parent="Neck/viewmodel_c"]
size = Vector2( 1024, 600 )
transparent_bg = true
handle_input_locally = false
render_target_update_mode = 0

[node name="vm_camera" type="Camera" parent="Neck/viewmodel_c/viewmodel"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.539779, 0 )
cull_mask = 524288
current = true
fov = 90.0
far = 75.9

[node name="MeshInstance" type="MeshInstance" parent="Neck/viewmodel_c/viewmodel"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0266792, -0.813922 )
layers = 524288
mesh = SubResource( 2 )

[node name="Feet" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0 )
enabled = true
cast_to = Vector3( 0, -0.05, 0 )

[node name="vis" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 )
mesh = SubResource( 4 )

[node name="NavigationAgent" type="NavigationAgent" parent="."]
path_desired_distance = 1.5
target_desired_distance = 1.5
agent_height_offset = -0.5
path_max_distance = 1.0

[node name="Nametag" type="Label3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.08522, 0 )
billboard = 1
font = SubResource( 5 )

[node name="AreaDetect" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 )
script = ExtResource( 3 )

[node name="Collision" type="CollisionShape" parent="AreaDetect"]
shape = SubResource( 1 )

[node name="normal_vis" type="MeshInstance" parent="."]
mesh = SubResource( 7 )
skeleton = NodePath("../Feet")

[connection signal="area_entered" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_entered"]
[connection signal="area_exited" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_exited"]