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extends RigidBody

const balls_max = 100
onready var balls_left = balls_max

func use_generic(player: NetChar) -> void:
	if balls_left > 0 and player.inventory["cannonball"] < player.inventory_caps["cannonball"]:
		player.inventory["cannonball"] += 1
		balls_left -= 1
		player.rset("inventory", player.inventory)