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[gd_scene load_steps=6 format=2]
[ext_resource path="res://meshes/barrel.tres" type="ArrayMesh" id=1]
[ext_resource path="res://scenes/environment/BallBarrel.gd" type="Script" id=2]
[sub_resource type="PhysicsMaterial" id=3]
resource_local_to_scene = true
[sub_resource type="CylinderShape" id=1]
height = 1.18356
radius = 0.597426
[sub_resource type="BoxShape" id=2]
extents = Vector3( 0.62804, 0.686083, 0.635326 )
[node name="BallBarrel" type="RigidBody"]
mass = 400.0
physics_material_override = SubResource( 3 )
script = ExtResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = ExtResource( 1 )
[node name="UseArea" type="Area" parent="."]
monitoring = false
[node name="CollisionShape" type="CollisionShape" parent="UseArea"]
shape = SubResource( 2 )
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