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[gd_scene load_steps=4 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends Spatial
onready var mesh1: MeshInstance = $MeshInstance
onready var mesh2: MeshInstance = $MeshInstance2
export var endpoint_path := @\"\"; onready var endpoint := get_node(endpoint_path) as Position3D
func _ready():
if endpoint_path == \"\": set_physics_process(false)
func _physics_process(_delta):
return
var length = to_local(endpoint.global_transform.origin).length()
mesh1.scale.x = length; mesh2.scale.x = length;
mesh1.transform.origin.z = -length/2; mesh2.transform.origin.z = -length/2;
look_at(endpoint.global_transform.origin, Vector3.UP)
"
[sub_resource type="QuadMesh" id=2]
size = Vector2( 1, 0.05 )
[sub_resource type="SpatialMaterial" id=3]
params_cull_mode = 2
albedo_color = Color( 0.117647, 0.0627451, 0, 1 )
metallic_specular = 0.0
[node name="CableDynamic" type="Spatial"]
script = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -0.5 )
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, 1, 4.37114e-08, 1.06581e-14, -4.37114e-08, 1, 1, 4.37114e-08, -8.74746e-15, 0, 0, -0.5 )
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
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