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path: root/godot/scenes/environment/RopeSegment.tscn
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[gd_scene load_steps=3 format=2]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.1, 0.1, 1 )

[sub_resource type="CubeMesh" id=2]
size = Vector3( 0.5, 0.5, 0.5 )

[node name="RopeSegment" type="RigidBody"]
collision_layer = 32768
collision_mask = 32768
mass = 15.0

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )