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[gd_scene load_steps=5 format=2]
[ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=1]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 0.1, 0.1, 0.1 )
uv1_triplanar = true
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
size = Vector3( 100, 5, 10 )
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( -50, -2.5, -5, -50, 2.5, -5, 50, -2.5, -5, -50, -2.5, 5, -50, 2.5, 5, 50, 2.5, -5, 50, -2.5, 5, 50, 2.5, 5 )
[node name="Runway" type="StaticBody"]
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 3 )
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