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[gd_scene load_steps=4 format=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 1, 0.1, 1 )
[sub_resource type="BoxShape" id=2]
extents = Vector3( 1, 0.4, 0.1 )
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.266667, 0.168627, 0.0235294, 1 )
metallic_specular = 0.0
[node name="ball_bucket" type="StaticBody"]
collision_layer = 0
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="CollisionShape2" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474515, 0.95 )
shape = SubResource( 2 )
[node name="CollisionShape3" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.474515, -0.897996 )
shape = SubResource( 2 )
[node name="CollisionShape4" type="CollisionShape" parent="."]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.889, 0.475, 0 )
shape = SubResource( 2 )
[node name="CollisionShape5" type="CollisionShape" parent="."]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.889, 0.475, 0 )
shape = SubResource( 2 )
[node name="CSGCombiner" type="CSGCombiner" parent="."]
material_override = SubResource( 3 )
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.400668, 0 )
height = 1.00035
[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.975335, 0 )
operation = 2
width = 1.73095
height = 1.87987
depth = 1.54392
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