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path: root/godot/scripts/ballistics/Cannonball.gd
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extends "res://scripts/ballistics/NetworkedProjectile.gd"

export var drag_constant: float = 0.3
var damage_exceptions = []
var oldvel: Vector3

func _physics_process(_delta):
	if is_network_master():
		oldvel = linear_velocity
		add_force(-1*linear_velocity*drag_constant, Vector3.ZERO)
		if global_transform.origin.y < -20:
			rpc("net_remove")

func get_init_info():
	return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "oldvel" : oldvel, "shooter" : shooter, "shooter_id" : shooter_id}

func _on_collision(body):
	if is_network_master() and oldvel.length() > 20 and !damage_exceptions.has(body) and body.has_method("damage"):
		body.rpc("damage", oldvel.length(), "BLUNT", [shooter_id, shooter], "using 'cannon'")
		damage_exceptions.append(body)