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extends RigidBody
var shooter = "WORLD"
var shooter_id = 1
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
remotesync func set_nm(id):
set_network_master(id)
func mp_init(init_info):
for variable in init_info.keys():
set(variable, init_info[variable])
remote func update_phys_transform(t, lv, av):
transform = t
linear_velocity = lv
angular_velocity = av
func _integrate_forces(_state):
if is_network_master():
rpc("update_phys_transform", transform, linear_velocity, angular_velocity)
remotesync func net_remove():
queue_free()
func net_master_remove():
if is_network_master():
rpc("net_remove")
remotesync func net_apply_impulse(impulse_v: Vector3):
apply_central_impulse(impulse_v)
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