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path: root/godot/scripts/fsm/State.gd
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class_name State
extends Node

var state_machine = null

#  Corresponds to the `_process()` callback.
func update(_delta: float) -> void:
	pass

# Virtual function. Corresponds to the `_physics_process()` callback.
func physics_update(_delta: float) -> void:
	pass

# Virtual function. Called by the state machine upon changing the active state. The `msg` parameter
# is a dictionary with arbitrary data the state can use to initialize itself.
func enter(_msg := {}) -> void:
	pass

# Virtual function. Called by the state machine before changing the active state. Use this function
# to clean up the state.
func exit() -> void:
	pass