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extends Control
var world
onready var character_list = $CharacterSelect/VBoxContainer
# Called when the node enters the scene tree for the first time.
func _ready():
world = get_tree().get_root().get_node("GAMEWORLD")
func _input(_event):
if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc
$ServerJoinMenu.visible = false
$CharacterSelect.visible = false
$ChatPrompt.visible = false
$HUDAnim.play("close_chat")
world.is_chatting = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if Input.is_action_just_pressed("server_menu"):
world.is_chatting = true
$CharacterSelect.visible = false
$ServerJoinMenu.visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.is_action_just_pressed("game_menu"):
update_characters()
world.is_chatting = true
$ServerJoinMenu.visible = false
$CharacterSelect.visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.is_action_just_pressed("chat") and !$ChatPrompt.visible:
world.is_chatting = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
$Chat.visible = true
$ChatPrompt.visible = true
$ChatPrompt.grab_focus()
yield(get_tree(), "idle_frame")
$ChatPrompt.text = ""
func send_chat_msg(txt):
world.is_chatting = false
world.rpc_id(1, "_call_on_server", "_send_chat", {"id" : world.client_id, "msg" : txt})
$ChatPrompt.visible = false
$ChatPrompt.text = ""
func ui_chat_msg(msg):
$HUDAnim.stop()
$Chat.visible = true
var textlabel = Label.new()
textlabel.text = msg
textlabel.autowrap = true
textlabel.set_h_size_flags(SIZE_EXPAND_FILL)
$Chat/ChatLines.add_child(textlabel)
yield(get_tree().create_timer(0.05), "timeout")
$Chat.ensure_control_visible(textlabel)
$HUDAnim.play("close_chat")
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func ui_hide_chat():
if !$ChatPrompt.visible:
$Chat.visible = false
func ui_play_hitsound():
$AudioCues/Hitsound.play()
func ui_play_killsound():
$AudioCues/Killsound.play()
func update_characters():
for btn in character_list.get_children():
btn.queue_free()
for character in world.get_node("PLAYERS").get_children():
print(character.team)
if world.player_team == character.team:
var select_button = Button.new()
select_button.connect("pressed", world, "select_character", [character.name])
select_button.text = character.name + " (" + str(character.get_network_master()) + ")"
character_list.add_child(select_button)
func _ui_disconnect():
get_tree().get_root().get_node("GAMEWORLD").client_disconnect()
func ui_join_red():
world.join_team("RED")
func ui_join_blue():
world.join_team("BLUE")
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