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path: root/godot/ui/HUD.gd
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extends Control


var world
onready var character_list = $CharacterSelect/VBoxContainer

# Called when the node enters the scene tree for the first time.
func _ready():
	world = get_tree().get_root().get_node("GAMEWORLD")

func _input(_event):
	if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc
		$ServerJoinMenu.visible = false
		$CharacterSelect.visible = false
		$ChatPrompt.visible = false
		$HUDAnim.play("close_chat")
		world.is_chatting = false
		Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	if Input.is_action_just_pressed("server_menu"):
		world.is_chatting = true
		$CharacterSelect.visible = false
		$ServerJoinMenu.visible = true
		Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
	if Input.is_action_just_pressed("game_menu"):
		update_characters()
		world.is_chatting = true
		$ServerJoinMenu.visible = false
		$CharacterSelect.visible = true
		Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
	if Input.is_action_just_pressed("chat") and !$ChatPrompt.visible:
		world.is_chatting = true
		Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
		$Chat.visible = true
		$ChatPrompt.visible = true
		$ChatPrompt.grab_focus()
		yield(get_tree(), "idle_frame")
		$ChatPrompt.text = ""

func send_chat_msg(txt):
	world.is_chatting = false
	world.rpc_id(1, "_call_on_server", "_send_chat", {"id" : world.client_id, "msg" : txt})
	$ChatPrompt.visible = false
	$ChatPrompt.text = ""

func ui_chat_msg(msg):
	$HUDAnim.stop()
	$Chat.visible = true
	var textlabel = Label.new()
	textlabel.text = msg
	textlabel.autowrap = true
	textlabel.set_h_size_flags(SIZE_EXPAND_FILL)
	$Chat/ChatLines.add_child(textlabel)
	yield(get_tree().create_timer(0.05), "timeout")
	$Chat.ensure_control_visible(textlabel)
	$HUDAnim.play("close_chat")
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

func ui_hide_chat():
	if !$ChatPrompt.visible:
		$Chat.visible = false

func ui_play_hitsound():
	$AudioCues/Hitsound.play()
	
func ui_play_killsound():
	$AudioCues/Killsound.play()

func update_characters():
	for btn in character_list.get_children():
		btn.queue_free()
	for character in world.get_node("PLAYERS").get_children():
		print(character.team)
		if world.player_team == character.team:
			var select_button = Button.new()
			select_button.connect("pressed", world, "select_character", [character.name])
			select_button.text = character.name + " (" + str(character.get_network_master()) + ")"
			character_list.add_child(select_button)

func _ui_disconnect():
	get_tree().get_root().get_node("GAMEWORLD").client_disconnect()

func ui_join_red():
	world.join_team("RED")

func ui_join_blue():
	world.join_team("BLUE")