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extends Spatial


# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var timer = 0
#Vector3
# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

func init(position, norm):
	global_transform.origin = position+norm*.1
	$outer_flash2.translate(norm*.3)
	$debris1.process_material.direction = norm
	$debris2.process_material.direction = norm
	
	$shock.restart()
	$flame1.restart()
	$outer_flash.restart()
	$outer_flash2.restart()
	#$smoke.restart()
	$debris1.restart()
	$debris2.restart()

#Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	if timer > 1:
		queue_free()
	timer += delta