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[gd_scene load_steps=17 format=2]
[ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=1]
[ext_resource path="res://textures/FreeMono.otf" type="DynamicFontData" id=2]
[ext_resource path="res://scenes/environment/CaptureFlag.gd" type="Script" id=3]
[ext_resource path="res://sounds/capture.wav" type="AudioStream" id=4]
[sub_resource type="CylinderShape" id=8]
height = 6.0
radius = 0.05
[sub_resource type="ConvexPolygonShape" id=9]
points = PoolVector3Array( -1, -0.25, -1, -1, 0.25, -1, 1, -0.25, -1, -1, -0.25, 1, -1, 0.25, 1, 1, 0.25, -1, 1, -0.25, 1, 1, 0.25, 1 )
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 1 )
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
size = Vector3( 2, 0.5, 2 )
[sub_resource type="OpenSimplexNoise" id=4]
[sub_resource type="NoiseTexture" id=5]
width = 64
height = 64
seamless = true
noise = SubResource( 4 )
[sub_resource type="SpatialMaterial" id=6]
albedo_texture = SubResource( 5 )
[sub_resource type="CylinderMesh" id=7]
material = SubResource( 6 )
top_radius = 0.05
bottom_radius = 0.05
height = 6.0
[sub_resource type="BoxShape" id=3]
extents = Vector3( 2, 2.24192, 2 )
[sub_resource type="SpatialMaterial" id=10]
params_cull_mode = 2
[sub_resource type="QuadMesh" id=11]
material = SubResource( 10 )
[sub_resource type="DynamicFont" id=12]
size = 32
outline_size = 3
font_data = ExtResource( 2 )
[node name="CaptureFlag" type="Spatial"]
script = ExtResource( 3 )
[node name="Collider" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="Collider"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
shape = SubResource( 8 )
[node name="CollisionShape2" type="CollisionShape" parent="Collider"]
shape = SubResource( 9 )
[node name="base_mesh" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
[node name="pole_mesh" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.97816, 0 )
mesh = SubResource( 7 )
[node name="CaptureArea" type="Area" parent="."]
collision_layer = 32768
collision_mask = 32768
[node name="CollisionShape" type="CollisionShape" parent="CaptureArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46129, 0 )
shape = SubResource( 3 )
[node name="flag_mesh" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.512, 5.4, 0 )
mesh = SubResource( 11 )
[node name="Label" type="Label3D" parent="flag_mesh"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.653017, 0 )
billboard = 1
font = SubResource( 12 )
[node name="capture_audio" type="AudioStreamPlayer3D" parent="flag_mesh"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.512, -0.014648, 0 )
stream = ExtResource( 4 )
attenuation_model = 3
max_distance = 200.0
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