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#include "{NEW_FILE_BASE}.h"

using namespace godot;

{CLASS_NAME}::{CLASS_NAME} () { }
{CLASS_NAME}::~{CLASS_NAME} () { }

void {CLASS_NAME}::_register_methods() {
{REGISTER_METHODS}
{REGISTER_VARS}
}

void {CLASS_NAME}::_init() {
   {INIT_VARS} 
}

{FULL_FUNCS}