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#ifndef PLAYERCAMGDS_H
#define PLAYERCAMGDS_H

#include <Godot.hpp>
#include <ClippedCamera.hpp>
#include <RigidBody.hpp>
#include <SpringArm.hpp>
#include <Input.hpp>

namespace godot {

class PlayerCam : public ClippedCamera {
    GODOT_CLASS(PlayerCam, ClippedCamera)

private:
	String mode;
	Spatial* head;
	Spatial* neck;
	RigidBody* player;
	SpringArm* arm;
	Vector2 mouse_axis;
	float mouse_sensitivity;

public:
    static void _register_methods();

    PlayerCam();
    ~PlayerCam();

    void _init();

	void _ready();
	void _input(const Ref<InputEvent> event);
	void attach(Node* new_parent, String c_mode, String extra_path = ".");
	void mouse_firstperson();
	void mouse_thirdperson();
	void mouse_arm();
	void mouse_freecam();

};

}
#endif