summaryrefslogtreecommitdiff
path: root/ui/servermenu/ServerUI.gd
blob: d065b215ae386209a143dac188839bd1ce472e7e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
extends Node2D


var server
onready var console = get_node("Console")

var is_running :bool = false

func _ready():
	$CmdPrompt.ui_ref = self

func hide_init_fields():
	for node in get_tree().get_nodes_in_group("init_fields"):
		node.visible = false
	$StopButton.visible = true

func show_init_fields():
	for node in get_tree().get_nodes_in_group("init_fields"):
		node.visible = true
	$StopButton.visible = false

func start_server():
	console.add_line("Server starting...")
	is_running = true
	
	server = preload("res://scenes/Server.tscn").instance()
	$CmdPrompt.server_ref = server
	server.start_server($ServerName.text, $MOTD.text, $PlayerCount.value, $MapPath.text, $IP.text, $Port.value, get_tree(), console, "add_line")
	
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
	hide_init_fields()
	
func stop_server():
	server.stop_server()
	is_running = false
	$CmdPrompt.server_ref = null
	
	show_init_fields()

func back_to_main():
	var main_menu = load("res://ui/MainMenu.tscn").instance()
	get_tree().get_root().add_child(main_menu)
	queue_free()