summaryrefslogtreecommitdiff
path: root/godot/animations/weapons/pistol_reset.tres
diff options
context:
space:
mode:
authorAnson Bridges <bridges.anson@gmail.com>2022-09-25 06:39:12 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-25 06:39:12 -0400
commit7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 (patch)
treed52acaa4e89b0f8375326ea1aefd0105bb91cfc7 /godot/animations/weapons/pistol_reset.tres
parent62039380a67b6da396d1c8d745d2e2625ba988fc (diff)
weapons, viewmodels, some performance fixes
Diffstat (limited to 'godot/animations/weapons/pistol_reset.tres')
-rw-r--r--godot/animations/weapons/pistol_reset.tres33
1 files changed, 33 insertions, 0 deletions
diff --git a/godot/animations/weapons/pistol_reset.tres b/godot/animations/weapons/pistol_reset.tres
new file mode 100644
index 0000000..064463d
--- /dev/null
+++ b/godot/animations/weapons/pistol_reset.tres
@@ -0,0 +1,33 @@
+[gd_resource type="Animation" format=2]
+
+[resource]
+resource_name = "reset"
+length = 0.0833333
+tracks/0/type = "transform"
+tracks/0/path = NodePath("Skeleton:Hammer")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = PoolRealArray( 0, 1, -3.72529e-09, 7.45058e-09, 0, 1.00768e-07, -1.13112e-08, -0.135774, 0.99074, 1, 1, 1, 0.0666667, 1, -3.72529e-09, 7.45058e-09, 0, 9.27794e-08, -3.01428e-08, 0.213826, 0.976872, 1, 1, 1, 0.0833333, 1, -3.72529e-09, 7.45058e-09, 0, 8.10241e-08, -4.07738e-08, 0.434917, 0.900471, 1, 1, 1 )
+tracks/1/type = "transform"
+tracks/1/path = NodePath("Skeleton:Frizzen")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/keys = PoolRealArray( 0, 1, 2.23517e-08, 0, 0, 1.5338e-09, -9.36415e-08, -0.0589761, 0.998259, 1, 1, 1, 0.0666667, 1, 2.23517e-08, 0, 0, -2.8918e-08, -7.48784e-08, 0.274831, 0.961493, 1, 1, 1, 0.0833333, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1 )
+tracks/2/type = "method"
+tracks/2/path = NodePath("ReloadAudio")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"values": [ {
+"args": [ 0.0 ],
+"method": "play"
+} ]
+}