diff options
Diffstat (limited to 'godot/animations/weapons/pistol_reset.tres')
| -rw-r--r-- | godot/animations/weapons/pistol_reset.tres | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/godot/animations/weapons/pistol_reset.tres b/godot/animations/weapons/pistol_reset.tres new file mode 100644 index 0000000..064463d --- /dev/null +++ b/godot/animations/weapons/pistol_reset.tres @@ -0,0 +1,33 @@ +[gd_resource type="Animation" format=2] + +[resource] +resource_name = "reset" +length = 0.0833333 +tracks/0/type = "transform" +tracks/0/path = NodePath("Skeleton:Hammer") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = PoolRealArray( 0, 1, -3.72529e-09, 7.45058e-09, 0, 1.00768e-07, -1.13112e-08, -0.135774, 0.99074, 1, 1, 1, 0.0666667, 1, -3.72529e-09, 7.45058e-09, 0, 9.27794e-08, -3.01428e-08, 0.213826, 0.976872, 1, 1, 1, 0.0833333, 1, -3.72529e-09, 7.45058e-09, 0, 8.10241e-08, -4.07738e-08, 0.434917, 0.900471, 1, 1, 1 ) +tracks/1/type = "transform" +tracks/1/path = NodePath("Skeleton:Frizzen") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = PoolRealArray( 0, 1, 2.23517e-08, 0, 0, 1.5338e-09, -9.36415e-08, -0.0589761, 0.998259, 1, 1, 1, 0.0666667, 1, 2.23517e-08, 0, 0, -2.8918e-08, -7.48784e-08, 0.274831, 0.961493, 1, 1, 1, 0.0833333, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1 ) +tracks/2/type = "method" +tracks/2/path = NodePath("ReloadAudio") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"values": [ { +"args": [ 0.0 ], +"method": "play" +} ] +} |
