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| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
| commit | 5100ec45264ff36a2558757e76198b8b25866992 (patch) | |
| tree | cd1fd239fe0380028c1d77e456a49ecf186830d6 /godot/scenes/weapons/pistol.gd | |
| parent | e826b74a104e72ec398aa55bd5dceb13b5a0dae1 (diff) | |
server work
Diffstat (limited to 'godot/scenes/weapons/pistol.gd')
| -rw-r--r-- | godot/scenes/weapons/pistol.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/weapons/pistol.gd b/godot/scenes/weapons/pistol.gd index 219696b..10130a7 100644 --- a/godot/scenes/weapons/pistol.gd +++ b/godot/scenes/weapons/pistol.gd @@ -51,7 +51,7 @@ func attack1(): if player_owner.gun_ray.is_colliding(): var hit = player_owner.gun_ray.get_collider() if hit.has_method("damage"): - hit.rpc("damage", bullet_damage, "PIERCE", [player_owner.get_network_master(), player_owner.name], "using a pistol") + hit.rpc("damage", bullet_damage, {"type":"PIERCE", "attacker_net_id" : player_owner.get_network_master(), "attacker_name": player_owner.name, "weapon_name" : " pistol"}) else: var puff = preload("res://particles/DirtPuff.tscn").instance() player_owner.world.add_child(puff) |
