diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
| commit | 5100ec45264ff36a2558757e76198b8b25866992 (patch) | |
| tree | cd1fd239fe0380028c1d77e456a49ecf186830d6 | |
| parent | e826b74a104e72ec398aa55bd5dceb13b5a0dae1 (diff) | |
server work
| -rw-r--r-- | godot/export_presets.cfg | 29 | ||||
| -rw-r--r-- | godot/maps/Main.tscn | 32 | ||||
| -rw-r--r-- | godot/project.godot | 1 | ||||
| -rw-r--r-- | godot/scenes/characters/PlayerRigid.tscn | 2 | ||||
| -rw-r--r-- | godot/scenes/vehicles/Gunbrig.tscn | 1 | ||||
| -rw-r--r-- | godot/scenes/weapons/hands.gd | 2 | ||||
| -rw-r--r-- | godot/scenes/weapons/pistol.gd | 2 | ||||
| -rw-r--r-- | godot/scenes/weapons/rockets.gd | 2 | ||||
| -rw-r--r-- | godot/scripts/Server.gd | 23 | ||||
| -rw-r--r-- | godot/scripts/characters/NetworkedCharacter.gd | 15 | ||||
| -rw-r--r-- | godot/scripts/characters/player_controller_new.gd | 8 | ||||
| -rw-r--r-- | godot/scripts/vehicles/Airplane.gd | 24 | ||||
| -rw-r--r-- | godot/scripts/vehicles/Gunboat.gd | 4 | ||||
| -rw-r--r-- | godot/ui/MainMenu.gd | 32 | ||||
| -rwxr-xr-x | work/SERVER_BINARY_3.5.1 | bin | 0 -> 36653000 bytes |
15 files changed, 140 insertions, 37 deletions
diff --git a/godot/export_presets.cfg b/godot/export_presets.cfg index 145666c..1d1000c 100644 --- a/godot/export_presets.cfg +++ b/godot/export_presets.cfg @@ -2,12 +2,12 @@ name="Linux/X11" platform="Linux/X11" -runnable=true +runnable=false custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" -export_path="../../../boats.x86_64" +export_path="../work/BOATS_LINUX.x86_64" script_export_mode=1 script_encryption_key="" @@ -16,6 +16,31 @@ script_encryption_key="" custom_template/debug="" custom_template/release="" binary_format/64_bits=true +binary_format/embed_pck=true +texture_format/bptc=false +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +texture_format/no_bptc_fallbacks=true + +[preset.1] + +name="Linux/X11 - Server" +platform="Linux/X11" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../../../../../../mnt/vps/boats_server.x86_64" +script_export_mode=1 +script_encryption_key="" + +[preset.1.options] + +custom_template/debug="" +custom_template/release="/home/main/Games/godot/boats/work/SERVER_BINARY_3.5.1" +binary_format/64_bits=true binary_format/embed_pck=false texture_format/bptc=false texture_format/s3tc=true diff --git a/godot/maps/Main.tscn b/godot/maps/Main.tscn index 37a2d21..3be16a0 100644 --- a/godot/maps/Main.tscn +++ b/godot/maps/Main.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=41 format=2] +[gd_scene load_steps=46 format=2] [ext_resource path="res://scripts/World.gd" type="Script" id=1] [ext_resource path="res://scenes/machines/Cannon.tscn" type="PackedScene" id=2] @@ -82,6 +82,26 @@ script = ExtResource( 18 ) resource_local_to_scene = true script = ExtResource( 19 ) +[sub_resource type="PhysicsMaterial" id=59] +resource_local_to_scene = true +rough = true + +[sub_resource type="Resource" id=60] +resource_local_to_scene = true +script = ExtResource( 15 ) + +[sub_resource type="Resource" id=61] +resource_local_to_scene = true +script = ExtResource( 17 ) + +[sub_resource type="Resource" id=62] +resource_local_to_scene = true +script = ExtResource( 18 ) + +[sub_resource type="Resource" id=63] +resource_local_to_scene = true +script = ExtResource( 19 ) + [sub_resource type="NavigationMesh" id=14] vertices = PoolVector3Array( -6.71966, 2.08805, -14.1154, -5.71966, 2.08805, -13.6154, -5.46966, 2.08805, -14.1154, -6.96966, 1.58805, -15.1154, -8.46966, 0.588047, -15.1154, -8.46966, 0.588047, -14.6154, -6.96966, 1.58805, -15.1154, -7.46966, 0.588047, -16.8654, -4.71966, -0.411953, -20.3654, -5.46966, 0.588047, -18.3654, -5.46966, 2.08805, -14.1154, 2.53034, 2.33805, -14.1154, 2.53034, -0.161953, -22.1154, -0.219656, -0.161953, -22.3654, -1.34466, 0.088047, -21.8654, -0.4895, 1.33805, -15.8476, -3.45952, 1.83805, -15.8695, -1.95461, 0.588047, -18.8464, -0.219656, -0.161953, -22.3654, -2.46966, -0.411953, -22.6154, -4.71966, -0.411953, -20.3654, -1.34466, 0.088047, -21.8654, -4.71966, 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6.64145, 4.33805, -3.42094, 5.80812, 4.08805, -7.50427, 5.03034, 3.08805, 5.63461, 6.28034, 3.08805, 5.13461, 6.28034, 3.08805, 4.63461, 3.78034, 3.58805, -7.86539, 4.03034, 4.33805, -5.16538, 4.40534, 3.33805, -1.11539, 5.44701, 3.33805, 0.467949, 4.3359, 4.33805, -5.08761, -27.2197, -0.411953, -6.86539, -25.4697, -0.411953, -6.86539, -25.4697, -0.411953, -7.86539, -27.2197, -0.411953, -8.61539, -0.469656, 3.33805, -7.86539, -0.469656, 3.83805, -8.36539, -3.46966, 3.83805, -8.36539, -0.469656, 3.33805, -7.86539, -3.46966, 3.83805, -8.36539, -3.71966, 3.58805, -7.86539, 1.03034, 2.58805, 7.38461, 1.28034, 2.83805, 6.88461, 0.930344, 3.33805, 3.93461, -2.85602, 3.83805, -5.09266, -1.56056, 3.33805, -0.933567, 0.166708, 3.33805, 4.61189, 1.28034, 2.83805, 6.88461, 2.78034, 2.83805, 6.88461, 5.03034, 3.08805, 5.63461, 3.78034, 3.58805, -7.86539, -0.469656, 3.33805, -7.86539, 0.930344, 3.33805, 3.93461, 4.40534, 3.33805, -1.11539, 4.03034, 4.33805, -5.16538, 2.36368, 3.08805, -7.86539, 1.00534, 3.08805, -6.89038, 2.53041, 3.58805, -3.88545, -27.2197, -0.411953, -5.61539, -27.2197, -0.411953, -4.11539, -26.2197, -0.411953, -4.86539, -26.2197, -0.411953, -5.61539, -24.2197, -0.411953, -2.86539, -24.2197, -0.411953, -2.11539, -23.4697, -0.411953, -2.61539, -26.9697, -0.411953, -2.61539, -26.2197, -0.411953, -1.86539, -26.4697, -0.411953, -2.61539, -13.7197, 1.58805, 9.63461, -14.4697, 1.08805, 9.63461, -13.9697, 1.58805, 10.3846, -20.9697, 0.338047, 4.13461, -20.9697, 0.588047, 3.38461, -21.4697, 0.588047, 3.38461, -16.7197, 0.338047, 5.63461, -16.9697, 0.588047, 5.63461, -16.7197, -0.411953, 7.13461, -15.9697, -0.161953, 7.88461, -13.4697, 1.83805, 8.63461, -13.7197, 1.58805, 9.63461, -13.7197, 0.838047, 13.3846, -12.4697, 0.088047, 17.1346, -15.9697, -0.161953, 7.88461, -16.7197, -0.411953, 7.13461, -17.7197, -0.911953, 7.38461, -19.7197, -1.41195, 8.63461, -16.9697, -0.161953, 13.1346, -16.2197, -0.911953, 11.6346, -18.3447, -1.41195, 10.8846, -16.9596, -1.16195, 9.6206, 8.78034, 0.838047, 16.1346, 10.5303, 0.338047, 15.3846, 10.2803, 1.08805, 14.3846, -0.219656, 0.838047, 18.8846, 1.78034, 0.588047, 19.3846, 2.28034, 0.838047, 18.8846, 6.03034, 0.838047, 17.8846, 7.78034, 0.588047, 17.8846, 8.78034, 0.838047, 16.1346, 5.78034, 1.83805, 15.3846, 10.2803, 1.08805, 14.3846, 13.5303, 0.588047, 11.8846, 12.5303, 1.08805, 11.6346, -13.7197, 1.58805, 9.63461, -13.9697, 1.58805, 10.3846, -13.7197, 0.838047, 13.3846, 2.28034, 0.838047, 18.8846, 4.78034, 0.588047, 18.8846, 6.03034, 0.838047, 17.8846, -6.71966, 0.088047, 19.6346, -0.969656, 0.588047, 19.3846, -0.219656, 0.838047, 18.8846, 10.2803, 1.08805, 14.3846, 12.5303, 1.08805, 11.6346, 5.78034, 1.83805, 15.3846, 8.78034, 0.838047, 16.1346, 9.15534, 1.58805, 13.5096, -0.219656, 0.838047, 18.8846, 4.53034, 1.83805, 15.3846, 1.03034, 2.83805, 8.63461, -13.4697, 1.83805, 8.63461, -12.4697, 0.088047, 17.1346, -6.71966, 0.088047, 19.6346, 2.19701, 2.83805, 10.8846, -3.31966, 3.08805, 8.63461, -10.5697, 1.83805, 8.63461, -6.49417, 1.58805, 15.6491, -10.9795, 1.83805, 11.1585, -7.95952, 1.58805, 11.1305, -6.4943, 1.33805, 14.1392, -1.98926, 2.33805, 14.1222, -9.46432, 1.58805, 14.1173, -4.9895, 2.58805, 11.1524, -9.47463, 2.08805, 9.63159, -4.96959, 2.83805, 9.61455, -10.9492, 0.588047, 15.6161, -10.9493, 1.33805, 14.1563, -13.7197, 0.838047, 13.3846, -14.7197, 0.338047, 13.3846, -12.4697, 0.088047, 17.1346, 6.03034, 0.838047, 17.8846, 5.78034, 1.83805, 15.3846, 4.53034, 1.83805, 15.3846, -0.219656, 0.838047, 18.8846, 2.28034, 0.838047, 18.8846, -16.9697, -0.161953, 13.1346, -12.4697, 0.088047, 17.1346, -14.7197, 0.338047, 13.3846, -16.2197, -0.911953, 11.6346, -20.9697, 0.338047, 4.13461, -21.4697, 0.588047, 3.38461, -19.7197, -1.41195, 8.63461, -20.5947, -0.161953, 6.00961, -17.7197, -0.911953, 7.38461, -20.9697, 0.338047, 4.13461, -19.7197, -1.41195, 8.63461, -18.5322, -0.911953, 6.57211, 1.53034, 6.33805, 8.13461, 1.53034, 6.83805, 8.88461, 4.78034, 6.58805, 14.6346, 12.0303, 6.33805, 10.8846, 8.78034, 6.58805, 4.38461, 3.48034, 9.08805, 12.3346, 5.98868, 6.58805, 14.0096, 10.7303, 9.08805, 8.28462, 7.03544, 8.83805, 9.64751, 8.52045, 8.83805, 9.6585, 8.53041, 8.58805, 8.11455, 5.28034, 2.08805, 13.6346, 11.0303, 1.83805, 10.6346, 8.53034, 2.83805, 5.63461, 2.53034, 2.83805, 8.63461, 5.51038, 2.08805, 9.64258, 8.53041, 2.33805, 9.61455, 7.05043, 1.83805, 11.1365 ) polygons = [ PoolIntArray( 1, 0, 2 ), PoolIntArray( 2, 0, 3 ), PoolIntArray( 5, 4, 6 ), PoolIntArray( 6, 4, 7 ), PoolIntArray( 12, 17, 13 ), PoolIntArray( 13, 17, 14 ), PoolIntArray( 14, 17, 8 ), PoolIntArray( 8, 17, 9 ), PoolIntArray( 9, 16, 10 ), PoolIntArray( 10, 15, 11 ), PoolIntArray( 11, 15, 12 ), PoolIntArray( 12, 15, 17 ), PoolIntArray( 17, 16, 9 ), PoolIntArray( 16, 15, 10 ), PoolIntArray( 15, 16, 17 ), PoolIntArray( 18, 21, 19 ), PoolIntArray( 19, 21, 20 ), PoolIntArray( 24, 23, 22 ), PoolIntArray( 27, 26, 25 ), PoolIntArray( 29, 28, 30 ), PoolIntArray( 30, 28, 31 ), PoolIntArray( 34, 33, 32 ), PoolIntArray( 35, 38, 36 ), PoolIntArray( 36, 38, 37 ), PoolIntArray( 43, 48, 44 ), PoolIntArray( 44, 48, 39 ), PoolIntArray( 39, 45, 40 ), PoolIntArray( 40, 45, 41 ), PoolIntArray( 41, 46, 42 ), PoolIntArray( 42, 47, 43 ), PoolIntArray( 43, 47, 48 ), PoolIntArray( 48, 45, 39 ), PoolIntArray( 45, 46, 41 ), PoolIntArray( 46, 47, 42 ), PoolIntArray( 47, 46, 48 ), PoolIntArray( 48, 46, 45 ), PoolIntArray( 51, 50, 49 ), PoolIntArray( 53, 52, 54 ), PoolIntArray( 54, 52, 56 ), PoolIntArray( 54, 56, 55 ), PoolIntArray( 58, 57, 59 ), PoolIntArray( 59, 57, 61 ), PoolIntArray( 59, 61, 60 ), PoolIntArray( 65, 64, 62 ), PoolIntArray( 62, 64, 63 ), PoolIntArray( 68, 67, 66 ), PoolIntArray( 71, 70, 69 ), PoolIntArray( 74, 73, 72 ), PoolIntArray( 77, 76, 79 ), PoolIntArray( 79, 76, 75 ), PoolIntArray( 79, 75, 78 ), PoolIntArray( 81, 80, 82 ), PoolIntArray( 82, 80, 83 ), PoolIntArray( 86, 85, 84 ), PoolIntArray( 98, 93, 92 ), PoolIntArray( 93, 99, 94 ), PoolIntArray( 94, 101, 95 ), PoolIntArray( 95, 88, 87 ), PoolIntArray( 88, 107, 96 ), PoolIntArray( 96, 97, 89 ), PoolIntArray( 97, 105, 90 ), PoolIntArray( 90, 105, 91 ), PoolIntArray( 91, 104, 98 ), PoolIntArray( 98, 99, 93 ), PoolIntArray( 99, 101, 94 ), PoolIntArray( 101, 102, 95 ), PoolIntArray( 95, 107, 88 ), PoolIntArray( 107, 100, 96 ), PoolIntArray( 96, 100, 97 ), PoolIntArray( 97, 100, 105 ), PoolIntArray( 105, 103, 91 ), PoolIntArray( 104, 99, 98 ), PoolIntArray( 91, 103, 104 ), PoolIntArray( 99, 100, 101 ), PoolIntArray( 102, 107, 95 ), PoolIntArray( 101, 100, 102 ), PoolIntArray( 107, 102, 100 ), PoolIntArray( 100, 106, 105 ), PoolIntArray( 105, 106, 103 ), PoolIntArray( 104, 103, 99 ), PoolIntArray( 99, 106, 100 ), PoolIntArray( 106, 99, 103 ), PoolIntArray( 109, 108, 110 ), PoolIntArray( 110, 108, 111 ), PoolIntArray( 113, 112, 114 ), PoolIntArray( 114, 112, 115 ), PoolIntArray( 117, 116, 118 ), PoolIntArray( 118, 116, 119 ), PoolIntArray( 121, 120, 122 ), PoolIntArray( 122, 120, 123 ), PoolIntArray( 124, 129, 125 ), PoolIntArray( 125, 129, 126 ), PoolIntArray( 126, 129, 130 ), PoolIntArray( 130, 129, 128 ), PoolIntArray( 130, 128, 127 ), PoolIntArray( 132, 131, 133 ), PoolIntArray( 133, 131, 134 ), PoolIntArray( 138, 139, 135 ), PoolIntArray( 135, 139, 136 ), PoolIntArray( 136, 139, 137 ), PoolIntArray( 142, 141, 140 ), PoolIntArray( 145, 144, 143 ), PoolIntArray( 150, 152, 151 ), PoolIntArray( 151, 152, 149 ), PoolIntArray( 151, 149, 148 ), PoolIntArray( 151, 148, 147 ), PoolIntArray( 151, 147, 146 ), PoolIntArray( 154, 153, 155 ), PoolIntArray( 155, 153, 156 ), PoolIntArray( 158, 157, 159 ), PoolIntArray( 159, 157, 160 ), PoolIntArray( 162, 161, 163 ), PoolIntArray( 163, 161, 164 ), PoolIntArray( 168, 167, 165 ), PoolIntArray( 165, 167, 166 ), PoolIntArray( 169, 171, 170 ), PoolIntArray( 172, 174, 173 ), PoolIntArray( 176, 175, 177 ), PoolIntArray( 177, 175, 178 ), PoolIntArray( 181, 180, 182 ), PoolIntArray( 182, 180, 179 ), PoolIntArray( 182, 179, 183 ), PoolIntArray( 185, 184, 186 ), PoolIntArray( 186, 184, 188 ), PoolIntArray( 186, 188, 187 ), PoolIntArray( 190, 189, 191 ), PoolIntArray( 191, 189, 193 ), PoolIntArray( 191, 193, 192 ), PoolIntArray( 195, 194, 196 ), PoolIntArray( 196, 194, 198 ), PoolIntArray( 196, 198, 197 ), PoolIntArray( 200, 199, 201 ), PoolIntArray( 201, 199, 202 ), PoolIntArray( 205, 204, 203 ), PoolIntArray( 208, 207, 206 ), PoolIntArray( 210, 209, 211 ), PoolIntArray( 211, 209, 214 ), PoolIntArray( 214, 209, 213 ), PoolIntArray( 214, 213, 212 ), PoolIntArray( 216, 215, 217 ), PoolIntArray( 217, 215, 218 ), PoolIntArray( 221, 220, 222 ), PoolIntArray( 222, 220, 219 ), PoolIntArray( 224, 223, 225 ), PoolIntArray( 225, 223, 226 ), PoolIntArray( 226, 223, 227 ), PoolIntArray( 227, 223, 228 ), PoolIntArray( 230, 234, 231 ), PoolIntArray( 231, 234, 235 ), PoolIntArray( 235, 234, 229 ), PoolIntArray( 235, 229, 232 ), PoolIntArray( 232, 229, 233 ), PoolIntArray( 237, 239, 238 ), PoolIntArray( 238, 239, 236 ), PoolIntArray( 241, 240, 242 ), PoolIntArray( 242, 240, 243 ), PoolIntArray( 245, 244, 246 ), PoolIntArray( 246, 244, 247 ), PoolIntArray( 247, 244, 248 ), PoolIntArray( 250, 249, 251 ), PoolIntArray( 251, 249, 252 ), PoolIntArray( 256, 259, 257 ), PoolIntArray( 257, 259, 258 ), PoolIntArray( 257, 258, 253 ), PoolIntArray( 253, 258, 254 ), PoolIntArray( 254, 258, 255 ), PoolIntArray( 273, 286, 265 ), PoolIntArray( 265, 286, 266 ), PoolIntArray( 266, 274, 267 ), PoolIntArray( 267, 289, 260 ), PoolIntArray( 260, 289, 268 ), PoolIntArray( 268, 288, 261 ), PoolIntArray( 261, 285, 262 ), PoolIntArray( 262, 285, 269 ), PoolIntArray( 269, 277, 270 ), PoolIntArray( 270, 275, 263 ), PoolIntArray( 263, 275, 264 ), PoolIntArray( 264, 275, 271 ), PoolIntArray( 271, 278, 272 ), PoolIntArray( 272, 281, 273 ), PoolIntArray( 273, 281, 286 ), PoolIntArray( 286, 274, 266 ), PoolIntArray( 274, 287, 267 ), PoolIntArray( 267, 287, 289 ), PoolIntArray( 289, 288, 268 ), PoolIntArray( 288, 282, 261 ), PoolIntArray( 261, 283, 285 ), PoolIntArray( 285, 283, 269 ), PoolIntArray( 277, 279, 270 ), PoolIntArray( 269, 283, 277 ), PoolIntArray( 270, 276, 275 ), PoolIntArray( 275, 276, 271 ), PoolIntArray( 278, 280, 272 ), PoolIntArray( 271, 276, 278 ), PoolIntArray( 272, 282, 281 ), PoolIntArray( 281, 274, 286 ), PoolIntArray( 274, 288, 287 ), PoolIntArray( 287, 288, 289 ), PoolIntArray( 282, 283, 261 ), PoolIntArray( 288, 284, 282 ), PoolIntArray( 279, 276, 270 ), PoolIntArray( 277, 280, 279 ), PoolIntArray( 283, 280, 277 ), PoolIntArray( 280, 282, 272 ), PoolIntArray( 278, 279, 280 ), PoolIntArray( 276, 279, 278 ), PoolIntArray( 282, 284, 281 ), PoolIntArray( 281, 284, 274 ), PoolIntArray( 274, 284, 288 ), PoolIntArray( 282, 280, 283 ), PoolIntArray( 291, 290, 292 ), PoolIntArray( 292, 290, 293 ), PoolIntArray( 296, 295, 294 ), PoolIntArray( 299, 298, 297 ), PoolIntArray( 301, 305, 302 ), PoolIntArray( 302, 305, 303 ), PoolIntArray( 303, 305, 304 ), PoolIntArray( 304, 305, 300 ), PoolIntArray( 308, 307, 306 ), PoolIntArray( 313, 317, 314 ), PoolIntArray( 314, 316, 315 ), PoolIntArray( 315, 310, 309 ), PoolIntArray( 310, 315, 311 ), PoolIntArray( 311, 316, 312 ), PoolIntArray( 312, 317, 313 ), PoolIntArray( 317, 316, 314 ), PoolIntArray( 316, 311, 315 ), PoolIntArray( 316, 317, 312 ), PoolIntArray( 318, 322, 319 ), PoolIntArray( 319, 322, 321 ), PoolIntArray( 319, 321, 320 ), PoolIntArray( 323, 326, 327 ), PoolIntArray( 327, 326, 324 ), PoolIntArray( 324, 326, 325 ), PoolIntArray( 329, 328, 330 ), PoolIntArray( 330, 328, 331 ), PoolIntArray( 331, 328, 332 ), PoolIntArray( 334, 333, 335 ), PoolIntArray( 335, 333, 336 ), PoolIntArray( 341, 340, 337 ), PoolIntArray( 337, 340, 338 ), PoolIntArray( 338, 340, 339 ), PoolIntArray( 345, 344, 342 ), PoolIntArray( 342, 344, 343 ), PoolIntArray( 348, 347, 346 ), PoolIntArray( 351, 350, 349 ), PoolIntArray( 353, 352, 354 ), PoolIntArray( 354, 352, 356 ), PoolIntArray( 354, 356, 355 ), PoolIntArray( 358, 357, 359 ), PoolIntArray( 359, 357, 362 ), PoolIntArray( 359, 362, 367 ), PoolIntArray( 359, 367, 363 ), PoolIntArray( 363, 367, 366 ), PoolIntArray( 363, 366, 364 ), PoolIntArray( 364, 366, 365 ), PoolIntArray( 364, 365, 361 ), PoolIntArray( 364, 361, 360 ), PoolIntArray( 369, 368, 370 ), PoolIntArray( 370, 368, 374 ), PoolIntArray( 374, 368, 373 ), PoolIntArray( 374, 373, 375 ), PoolIntArray( 375, 373, 372 ), PoolIntArray( 375, 372, 371 ), PoolIntArray( 377, 376, 378 ), PoolIntArray( 378, 376, 379 ), PoolIntArray( 382, 381, 380 ), PoolIntArray( 386, 391, 387 ), PoolIntArray( 387, 391, 388 ), PoolIntArray( 388, 391, 390 ), PoolIntArray( 388, 390, 389 ), PoolIntArray( 388, 389, 383 ), PoolIntArray( 383, 389, 385 ), PoolIntArray( 383, 385, 384 ), PoolIntArray( 400, 401, 396 ), PoolIntArray( 396, 402, 397 ), PoolIntArray( 397, 393, 392 ), PoolIntArray( 393, 397, 394 ), PoolIntArray( 394, 397, 398 ), PoolIntArray( 398, 402, 399 ), PoolIntArray( 399, 400, 395 ), PoolIntArray( 401, 402, 396 ), PoolIntArray( 400, 399, 401 ), PoolIntArray( 402, 398, 397 ), PoolIntArray( 402, 401, 399 ), PoolIntArray( 406, 405, 403 ), PoolIntArray( 403, 405, 404 ), PoolIntArray( 409, 408, 407 ), PoolIntArray( 412, 411, 410 ), PoolIntArray( 415, 414, 413 ), PoolIntArray( 418, 417, 416 ), PoolIntArray( 420, 419, 421 ), PoolIntArray( 421, 419, 422 ), PoolIntArray( 424, 423, 425 ), PoolIntArray( 425, 423, 426 ), PoolIntArray( 431, 433, 432 ), PoolIntArray( 432, 434, 427 ), PoolIntArray( 427, 429, 428 ), PoolIntArray( 429, 434, 430 ), PoolIntArray( 430, 434, 433 ), PoolIntArray( 433, 434, 432 ), PoolIntArray( 434, 429, 427 ), PoolIntArray( 437, 436, 435 ), PoolIntArray( 440, 439, 438 ), PoolIntArray( 442, 441, 443 ), PoolIntArray( 443, 441, 444 ), PoolIntArray( 447, 446, 445 ), PoolIntArray( 450, 449, 448 ), PoolIntArray( 451, 453, 452 ), PoolIntArray( 456, 455, 454 ), PoolIntArray( 458, 457, 461 ), PoolIntArray( 461, 457, 460 ), PoolIntArray( 461, 460, 459 ), PoolIntArray( 466, 480, 467 ), PoolIntArray( 467, 471, 462 ), PoolIntArray( 462, 475, 463 ), PoolIntArray( 463, 475, 468 ), PoolIntArray( 468, 475, 464 ), PoolIntArray( 464, 475, 469 ), PoolIntArray( 469, 479, 470 ), PoolIntArray( 470, 472, 465 ), PoolIntArray( 465, 481, 466 ), PoolIntArray( 480, 471, 467 ), PoolIntArray( 466, 481, 480 ), PoolIntArray( 471, 475, 462 ), PoolIntArray( 475, 477, 469 ), PoolIntArray( 479, 478, 470 ), PoolIntArray( 469, 477, 479 ), PoolIntArray( 472, 481, 465 ), PoolIntArray( 470, 478, 472 ), PoolIntArray( 480, 476, 471 ), PoolIntArray( 481, 476, 480 ), PoolIntArray( 471, 474, 475 ), PoolIntArray( 475, 474, 477 ), PoolIntArray( 479, 473, 478 ), PoolIntArray( 477, 473, 479 ), PoolIntArray( 472, 476, 481 ), PoolIntArray( 478, 473, 472 ), PoolIntArray( 476, 474, 471 ), PoolIntArray( 474, 473, 477 ), PoolIntArray( 472, 473, 476 ), PoolIntArray( 476, 473, 474 ), PoolIntArray( 484, 483, 482 ), PoolIntArray( 486, 485, 487 ), PoolIntArray( 487, 485, 489 ), PoolIntArray( 487, 489, 488 ), PoolIntArray( 493, 492, 490 ), PoolIntArray( 490, 492, 491 ), PoolIntArray( 495, 494, 497 ), PoolIntArray( 497, 494, 496 ), PoolIntArray( 498, 500, 501 ), PoolIntArray( 501, 500, 499 ), PoolIntArray( 509, 512, 506 ), PoolIntArray( 506, 512, 502 ), PoolIntArray( 502, 510, 503 ), PoolIntArray( 503, 510, 507 ), PoolIntArray( 507, 508, 504 ), PoolIntArray( 508, 511, 505 ), PoolIntArray( 505, 511, 509 ), PoolIntArray( 509, 511, 512 ), PoolIntArray( 512, 510, 502 ), PoolIntArray( 510, 508, 507 ), PoolIntArray( 508, 510, 511 ), PoolIntArray( 511, 510, 512 ), PoolIntArray( 515, 517, 516 ), PoolIntArray( 516, 517, 513 ), PoolIntArray( 513, 519, 514 ), PoolIntArray( 514, 518, 515 ), PoolIntArray( 515, 518, 517 ), PoolIntArray( 517, 519, 513 ), PoolIntArray( 519, 518, 514 ), PoolIntArray( 518, 519, 517 ) ] @@ -285,7 +305,7 @@ weapon_slot4 = SubResource( 56 ) ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon12") [node name="Player8" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.8334, 0.953085, -62.6512 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12.992, 1.88819, -64.0999 ) physics_material_override = SubResource( 17 ) weapon_slot1 = SubResource( 53 ) weapon_slot2 = SubResource( 54 ) @@ -337,6 +357,14 @@ weapon_slot2 = SubResource( 21 ) weapon_slot3 = SubResource( 22 ) weapon_slot4 = SubResource( 41 ) +[node name="Marine" parent="PLAYERS" instance=ExtResource( 5 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 31.8315, 2.5485, 0.38072 ) +physics_material_override = SubResource( 59 ) +weapon_slot1 = SubResource( 60 ) +weapon_slot2 = SubResource( 61 ) +weapon_slot3 = SubResource( 62 ) +weapon_slot4 = SubResource( 63 ) + [node name="worldnavmesh" type="NavigationMeshInstance" parent="."] navmesh = SubResource( 14 ) diff --git a/godot/project.godot b/godot/project.godot index 08df693..be32035 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -66,7 +66,6 @@ settings/gdscript/max_call_stack=4096 [display] -window/size/resizable=false window/vsync/use_vsync=false window/stretch/mode="2d" diff --git a/godot/scenes/characters/PlayerRigid.tscn b/godot/scenes/characters/PlayerRigid.tscn index d66655a..9822c20 100644 --- a/godot/scenes/characters/PlayerRigid.tscn +++ b/godot/scenes/characters/PlayerRigid.tscn @@ -43,7 +43,7 @@ physics_material_override = SubResource( 8 ) continuous_cd = true contacts_reported = 3 contact_monitor = true -can_sleep = false +sleeping = true axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true diff --git a/godot/scenes/vehicles/Gunbrig.tscn b/godot/scenes/vehicles/Gunbrig.tscn index 250eb69..205b03c 100644 --- a/godot/scenes/vehicles/Gunbrig.tscn +++ b/godot/scenes/vehicles/Gunbrig.tscn @@ -333,6 +333,7 @@ shape = SubResource( 35 ) [node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="."] navmesh = SubResource( 26 ) +enabled = false [node name="Hull" type="MeshInstance" parent="NavigationMeshInstance"] visible = false diff --git a/godot/scenes/weapons/hands.gd b/godot/scenes/weapons/hands.gd index 567ff85..aac1d5f 100644 --- a/godot/scenes/weapons/hands.gd +++ b/godot/scenes/weapons/hands.gd @@ -28,7 +28,7 @@ func attack1(): var hit = player_owner.melee_ray.get_collider() player_owner.rpc("play_weapon_sound", "res://sounds/punch_generic.wav") if hit.has_method("damage"): - hit.rpc("damage", fist_damage, "BLUNT", [player_owner.get_network_master(), player_owner.name], "using fists") + hit.rpc("damage", fist_damage, {"type" : "BLUNT", "attacker_net_id" : player_owner.get_network_master(), "attacker_name" : player_owner.name, "weapon_name": "fists"}) if hit.has_method("net_apply_impulse"): hit.rpc("net_apply_impulse", -100*player_owner.melee_ray.global_transform.basis.z) yield(player_owner.get_tree().create_timer(0.55), "timeout") diff --git a/godot/scenes/weapons/pistol.gd b/godot/scenes/weapons/pistol.gd index 219696b..10130a7 100644 --- a/godot/scenes/weapons/pistol.gd +++ b/godot/scenes/weapons/pistol.gd @@ -51,7 +51,7 @@ func attack1(): if player_owner.gun_ray.is_colliding(): var hit = player_owner.gun_ray.get_collider() if hit.has_method("damage"): - hit.rpc("damage", bullet_damage, "PIERCE", [player_owner.get_network_master(), player_owner.name], "using a pistol") + hit.rpc("damage", bullet_damage, {"type":"PIERCE", "attacker_net_id" : player_owner.get_network_master(), "attacker_name": player_owner.name, "weapon_name" : " pistol"}) else: var puff = preload("res://particles/DirtPuff.tscn").instance() player_owner.world.add_child(puff) diff --git a/godot/scenes/weapons/rockets.gd b/godot/scenes/weapons/rockets.gd index 5270186..fddeded 100644 --- a/godot/scenes/weapons/rockets.gd +++ b/godot/scenes/weapons/rockets.gd @@ -8,7 +8,7 @@ var rockets_left: int = 5 const name: String = "HANDS" -var trfrm = Transform ( Vector3(1.501,-0.142,-2.418), Vector3(-2.367,-0.693,-1.429),Vector3(-0.516,2.761,-0.483),Vector3(-0.206,0.639,-0.045)) +var trfrm := Transform ( Vector3(1.501,-0.142,-2.418), Vector3(-2.367,-0.693,-1.429),Vector3(-0.516,2.761,-0.483),Vector3(-0.206,0.639,-0.045)) func _init(): rockets_scene = preload("res://scenes/weapons/rockets.tscn").instance() diff --git a/godot/scripts/Server.gd b/godot/scripts/Server.gd index e360703..b4ab995 100644 --- a/godot/scripts/Server.gd +++ b/godot/scripts/Server.gd @@ -6,6 +6,7 @@ var server_name : String var player_limit : int var connected_player_count : int = 0 var connected_players = {} +enum {PLAYER_NAME, PLAYER_TEAM} var server_enet : NetworkedMultiplayerENet var output @@ -52,6 +53,7 @@ func start_server(_server_name: String, _motd: String, max_players: int, map_pat world.client_id = 1 print_line("Server started successfully.") + NavigationServer.set_active(false) func stop_server(): print_line("Shutting down server...") @@ -93,14 +95,14 @@ func _client_connection_confirmed(arguments): world.rpc("update_players_info", connected_players) func _client_change_teams(arguments): - print_line(connected_players[arguments["id"]][0] + " ("+ str(arguments["id"]) +") changed to team " + arguments["team"]) - connected_players[arguments["id"]][1] = arguments["team"] + print_line(connected_players[arguments["id"]][PLAYER_NAME] + " ("+ str(arguments["id"]) +") changed to team " + arguments["team"]) + connected_players[arguments["id"]][PLAYER_TEAM] = arguments["team"] world.rpc("update_players_info", connected_players) func _client_request_change_character(arguments): var dest = world.get_node("PLAYERS/"+arguments["char_name"]) if dest != null and dest.get_network_master() == 1: - print_line(connected_players[arguments["id"]][0] + " selected character " + arguments["char_name"]) + print_line(connected_players[arguments["id"]][PLAYER_NAME] + " selected character " + arguments["char_name"]) dest.rpc("set_net_owner", arguments["id"]) if arguments["current_char_name"] != "NULL": var old = world.get_node("PLAYERS/"+arguments["current_char_name"]) @@ -108,21 +110,24 @@ func _client_request_change_character(arguments): func _client_request_control_vehicle(arguments): var dest_machine = world.get_node(arguments["machine_path"]) - var name = "BOT" if arguments["id"] == 1 else connected_players[arguments["id"]][0] + var name = "BOT" if arguments["id"] == 1 else connected_players[arguments["id"]][PLAYER_NAME] if dest_machine != null and dest_machine.get_network_master() == 1 and !dest_machine.in_use: print_line(arguments["char_name"] + "(" + name + ") is controlling " + dest_machine.name) dest_machine.rpc("set_net_owner", arguments["id"], arguments["char_name"]) func _character_death(arguments): - var victim_player = connected_players[arguments["victim_mp_id"]][0] if arguments["victim_mp_id"] != 1 else "" - print_line(arguments["victim"] + " ("+victim_player+") killed by " + arguments["killer"] + " " + arguments["extra"] + ".") - world.rpc("game_chat_msg", arguments["victim"] + " ("+victim_player+") killed by " + arguments["killer"] + " " + arguments["extra"] + ".") - world.get_node("PLAYERS/"+arguments["victim"]).rpc("remove_dead_character") + if world.get_node("PLAYERS/"+arguments["victim_name"]) == null: + return + var victim_player: String = connected_players[arguments["victim_mp_id"]][PLAYER_NAME] if arguments["victim_mp_id"] != 1 else arguments["victim_name"] + var killer_player: String = connected_players[arguments["killer_id"]][PLAYER_NAME] if arguments["killer_id"] != 1 else arguments["killer_name"] + print_line(victim_player+" killed by " +killer_player+ " using " + arguments["extra"] + ".") + world.rpc("game_chat_msg", victim_player+" killed by " +killer_player+ " using " + arguments["extra"] + ".") + world.get_node("PLAYERS/"+arguments["victim_name"]).rpc("remove_dead_character") world.rpc("game_update_chars") func _send_chat(arguments): if !("name" in arguments): - arguments["name"]=connected_players[arguments["id"]][0] + arguments["name"]=connected_players[arguments["id"]][PLAYER_NAME] print_line(arguments["name"]+ ": " + arguments["msg"]) world.rpc("game_chat_msg", arguments["name"]+ ": " + arguments["msg"]) diff --git a/godot/scripts/characters/NetworkedCharacter.gd b/godot/scripts/characters/NetworkedCharacter.gd index c14d46f..8a0282d 100644 --- a/godot/scripts/characters/NetworkedCharacter.gd +++ b/godot/scripts/characters/NetworkedCharacter.gd @@ -71,17 +71,22 @@ func lose_machine(): controlling_machine = false machine = null -remotesync func damage(dmg_amt: int, _type: String, shooter: Array, extra: String): +#args format +#attacker_net_id +#attacker_name +#damage_type +#weapon_name +remotesync func damage(dmg_amt: int, args: Dictionary): print(dmg_amt) health -= dmg_amt if health <= 0 and is_network_master(): - if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_killsound") + if args["attacker_net_id"] != get_network_master() and args["attacker_net_id"] != 1: world.rpc_id(args["attacker_net_id"], "game_killsound") if get_network_master() == 1: - world._call_on_server("_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra}) + world._call_on_server("_character_death", {"killer_id" : args["attacker_net_id"], "killer_name" : args["attacker_name"], "victim_mp_id" : get_network_master(), "victim_name" : name, "extra" : args["weapon_name"]}) else: - world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra}) + world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : args["attacker_net_id"], "killer_name" : args["attacker_name"], "victim_mp_id" : get_network_master(), "victim_name" : name, "extra" : args["weapon_name"]}) elif is_network_master(): - if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_hitsound") + if args["attacker_net_id"] != get_network_master() and args["attacker_net_id"] != 1: world.rpc_id(args["attacker_net_id"], "game_hitsound") remotesync func remove_dead_character(): if is_network_master() and machine != null: diff --git a/godot/scripts/characters/player_controller_new.gd b/godot/scripts/characters/player_controller_new.gd index 6d45415..d78b6e3 100644 --- a/godot/scripts/characters/player_controller_new.gd +++ b/godot/scripts/characters/player_controller_new.gd @@ -38,6 +38,8 @@ export var walk_speed:float = 5.0 var c_friction:float = 4.0 var air_control:float = 0.3 +var idle_t: bool = true + #ai onready var ai_state_machine:StateMachine = get_node("AIStateMachine") enum AIStates { IDLE, MAN_CANNON } @@ -57,6 +59,8 @@ var ai_should_track: bool = false var ai_track_object: Spatial = null const AI_LOOK_SPEED: float = 4.0 +const DROWN_DICT: Dictionary = {"type" : "DROWN", "attacker_net_id" : 1, "attacker_name" : "Davy Jones", "weapon_name" : "his locker"} + # Called when the node enters the scene tree func _ready() -> void: if weapon_slot1 == null: @@ -269,7 +273,7 @@ func _integrate_forces(state: PhysicsDirectBodyState) -> void: rpc("set_phys_transform", transform, linear_velocity) if global_transform.origin.y < -30: - rpc("damage", 500000, "drown", [1, "Davy Jones"], "") + rpc("damage", 500000, DROWN_DICT) nav.set_velocity(velocity) @@ -354,7 +358,7 @@ func leave_ladder(): if (ladder_m.get_parent().top.global_transform.origin - global_transform.origin).length_squared() < 0.01: apply_central_impulse(-400*ladder_m.global_transform.basis.z) global_transform.basis = world.global_transform.basis - neck.set_global_rotation(old_neck_rot) + neck.set_global_rotation(Vector3(0,old_neck_rot.y,0)) set_gravity_scale(1.0) ladder_m.queue_free() ladder_m = null diff --git a/godot/scripts/vehicles/Airplane.gd b/godot/scripts/vehicles/Airplane.gd index 8ac755b..705820d 100644 --- a/godot/scripts/vehicles/Airplane.gd +++ b/godot/scripts/vehicles/Airplane.gd @@ -9,7 +9,7 @@ var brake_control : float = 0.0 const boost_length = 8 const turn_constant = 0.45 const roll_constant = 0.5 -const pitch_constant = 0.9 +const pitch_constant = 0.3 const drag_constant = 0.4 const v_angle_max = 1.0472 #60 deg, also top and bottom of regular steering const v_angle_min = -1.45626 #-85 deg @@ -46,7 +46,7 @@ remotesync func set_net_owner(id, char_name): set_network_master(id) if id == 1 and char_name == "NONE": #not under control on_no_control() - if user != null: + if user != null and is_instance_valid(user): user.lose_machine() user = null in_use = false @@ -66,8 +66,12 @@ func on_new_control(): user.global_transform.origin = $Cockpit.global_transform.origin func on_no_control(): + if !is_instance_valid(user): return user.remove_collision_exception_with(self) user.global_transform.origin = $PilotExit.global_transform.origin + var old_neck_rot = user.neck.get_global_rotation() + user.global_transform.basis = world.global_transform.basis + user.neck.set_global_rotation(Vector3(0,old_neck_rot.y,0)) func attack1(): pass @@ -111,7 +115,7 @@ func _physics_process(delta): if boosting: add_force(global_transform.basis.x*booster_force,Vector3.ZERO) countdown -= delta - if in_use and user.get_network_master() == world.client_id: + if in_use and is_network_master(): user.global_transform.origin = $Cockpit.global_transform.origin user.global_transform.basis = $Cockpit.global_transform.basis.orthonormalized() user.set_linear_velocity(get_linear_velocity()) @@ -128,13 +132,14 @@ func _physics_process(delta): if linear_velocity.length() > 16 and linear_velocity.angle_to(global_transform.basis.x) < 0.25: var v_dir = 1 if linear_velocity.y > 0 else -1 vel_slow = v_dir*sqrt(abs(2*9.8*linear_velocity.y*delta)) + drag_constant + brake_control*5 - add_force(-1*linear_velocity.normalized()*vel_slow*mass,Vector3.ZERO) + #add_force(-1*linear_velocity.normalized()*vel_slow*mass,Vector3.ZERO) func _integrate_forces(state): if is_network_master(): if linear_velocity.angle_to(global_transform.basis.x) < 0.25: set_linear_velocity(get_linear_velocity().slerp(transform.basis.x*linear_velocity.length(),0.1)) if linear_velocity.length() > 25: + gravity_scale = 0 #linear_velocity = linear_velocity.normalized()*(linear_velocity.length()-vel_slow) var ang_vel_target = Vector3.ZERO #pitch plane @@ -145,15 +150,18 @@ func _integrate_forces(state): #roll (rotate around lengthwise axis) var is_returning = 3 if roll_dir == 0 else 1 #return to flat quicker - print(roll_constant*is_returning*(roll_dir*roll_curve.curve.interpolate((roll_angle_max-roll_angle)/roll_angle_max))*global_transform.basis.x) - ang_vel_target += roll_constant*is_returning*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-roll_angle))*global_transform.basis.x - + #print(linear_velocity, roll_angle) + if roll_dir != 0: + ang_vel_target += roll_constant*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-abs(roll_angle)))*global_transform.basis.x + else: + roll_dir = 1 if roll_angle > 0 else -1 + 3*roll_constant*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-abs(roll_angle)))*global_transform.basis.x #turn (based on how much the plane is rolled (need to add ang_vel_target += turn_constant*Vector3.UP*roll_angle #apply angular velocity angular_velocity = ang_vel_target#lerp(angular_velocity,ang_vel_target,0.1) - + gravity_scale = 1 #linear_velocity += parentvel[0]; angular_velocity += parentvel[1] rpc("update_phys_transform", transform, linear_velocity, angular_velocity) diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd index fe5473a..1defce2 100644 --- a/godot/scripts/vehicles/Gunboat.gd +++ b/godot/scripts/vehicles/Gunboat.gd @@ -43,9 +43,9 @@ func _ready(): for sail in $SAILS.get_children(): sail.set_sheet(sail_out) world = get_tree().get_root().find_node("GAMEWORLD", true, false) - if get_tree().get_network_unique_id() == 0: + if get_tree().get_network_unique_id() == 1: print("enabling navigation for server") - $NavigationMeshInstance.set_enabled(true) + #$NavigationMeshInstance.set_enabled(true) func on_no_control(): rpc("reset_controls") diff --git a/godot/ui/MainMenu.gd b/godot/ui/MainMenu.gd index 888d401..0b49b36 100644 --- a/godot/ui/MainMenu.gd +++ b/godot/ui/MainMenu.gd @@ -1,18 +1,46 @@ extends Node2D var client : NetworkedMultiplayerENet +var server var world var local_server_tree = null +var start_server = false func _ready(): + #PROCESS ARGS + var arguments = {} + for argument in OS.get_cmdline_args(): + if argument.find("=") > -1: + var key_value = argument.split("=") + arguments[key_value[0].lstrip("--")] = key_value[1] + else: + # Options without an argument will be present in the dictionary, + # with the value set to an empty string. + arguments[argument.lstrip("--")] = "" + set_process(false) + set_physics_process(false) + if "server" in arguments: + start_server = true + print("Server starting in 0.5 seconds.") + yield(get_tree().create_timer(0.5), "timeout") + print("Server starting...") + + server = preload("res://scenes/Server.tscn").instance() + #server.start_server($ServerName.text, $MOTD.text, $PlayerCount.value, $MapPath.text, $IP.text, $Port.value, get_tree(), console, "add_line") + server.start_server("Dedicated Server", "Dedicated Multiplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, get_tree(), null, "print") + get_tree().get_root().set_update_mode(Viewport.UPDATE_DISABLED) + Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) + + call_deferred("queue_free") + return + + #if regular game instance: world = preload("res://scenes/GameBase.tscn").instance() #get_tree().connect("network_peer_connected", self, "_player_connected") #get_tree().connect("network_peer_disconnected", self, "_player_disconnected") var _discard = [get_tree().connect("connected_to_server", self, "_local_connection_successful"), get_tree().connect("connection_failed", self, "_connected_fail"), get_tree().connect("server_disconnected", world, "_connection_lost")] - set_process(false) - set_physics_process(false) func to_host_menu(): var host_menu = preload("res://ui/servermenu/ServerUI.tscn").instance() diff --git a/work/SERVER_BINARY_3.5.1 b/work/SERVER_BINARY_3.5.1 Binary files differnew file mode 100755 index 0000000..76d6b56 --- /dev/null +++ b/work/SERVER_BINARY_3.5.1 |
