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authorAnson Bridges <bridges.anson@gmail.com>2022-10-07 15:49:57 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-10-07 15:49:57 -0400
commit7dbec964a375598d454e04719576eb6c469a5d7b (patch)
treefa819e5e843ecdd88375ad1806ab43358b1ea670 /godot/scripts/AIManager.gd
parent62c33688cf2f48d7669790a89e3d1cdec16798be (diff)
ai work
Diffstat (limited to 'godot/scripts/AIManager.gd')
-rw-r--r--godot/scripts/AIManager.gd13
1 files changed, 0 insertions, 13 deletions
diff --git a/godot/scripts/AIManager.gd b/godot/scripts/AIManager.gd
deleted file mode 100644
index e93067b..0000000
--- a/godot/scripts/AIManager.gd
+++ /dev/null
@@ -1,13 +0,0 @@
-extends Object
-
-var calcs_per_tick: int = 15
-var WORLD_MAP_RID
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-func find_path() -> PoolVector3Array:
- return NavigationServer.map_get_path(WORLD_MAP_RID, start_pos, end_pos, true)
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass