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extends Object

var calcs_per_tick: int = 15
var WORLD_MAP_RID
# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

func find_path() -> PoolVector3Array:
	return NavigationServer.map_get_path(WORLD_MAP_RID, start_pos, end_pos, true)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass