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authorAnson Bridges <bridges.anson@gmail.com>2022-10-19 14:13:47 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-10-19 14:13:47 -0400
commit5100ec45264ff36a2558757e76198b8b25866992 (patch)
treecd1fd239fe0380028c1d77e456a49ecf186830d6 /godot/scripts/characters
parente826b74a104e72ec398aa55bd5dceb13b5a0dae1 (diff)
server work
Diffstat (limited to 'godot/scripts/characters')
-rw-r--r--godot/scripts/characters/NetworkedCharacter.gd15
-rw-r--r--godot/scripts/characters/player_controller_new.gd8
2 files changed, 16 insertions, 7 deletions
diff --git a/godot/scripts/characters/NetworkedCharacter.gd b/godot/scripts/characters/NetworkedCharacter.gd
index c14d46f..8a0282d 100644
--- a/godot/scripts/characters/NetworkedCharacter.gd
+++ b/godot/scripts/characters/NetworkedCharacter.gd
@@ -71,17 +71,22 @@ func lose_machine():
controlling_machine = false
machine = null
-remotesync func damage(dmg_amt: int, _type: String, shooter: Array, extra: String):
+#args format
+#attacker_net_id
+#attacker_name
+#damage_type
+#weapon_name
+remotesync func damage(dmg_amt: int, args: Dictionary):
print(dmg_amt)
health -= dmg_amt
if health <= 0 and is_network_master():
- if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_killsound")
+ if args["attacker_net_id"] != get_network_master() and args["attacker_net_id"] != 1: world.rpc_id(args["attacker_net_id"], "game_killsound")
if get_network_master() == 1:
- world._call_on_server("_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra})
+ world._call_on_server("_character_death", {"killer_id" : args["attacker_net_id"], "killer_name" : args["attacker_name"], "victim_mp_id" : get_network_master(), "victim_name" : name, "extra" : args["weapon_name"]})
else:
- world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra})
+ world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : args["attacker_net_id"], "killer_name" : args["attacker_name"], "victim_mp_id" : get_network_master(), "victim_name" : name, "extra" : args["weapon_name"]})
elif is_network_master():
- if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_hitsound")
+ if args["attacker_net_id"] != get_network_master() and args["attacker_net_id"] != 1: world.rpc_id(args["attacker_net_id"], "game_hitsound")
remotesync func remove_dead_character():
if is_network_master() and machine != null:
diff --git a/godot/scripts/characters/player_controller_new.gd b/godot/scripts/characters/player_controller_new.gd
index 6d45415..d78b6e3 100644
--- a/godot/scripts/characters/player_controller_new.gd
+++ b/godot/scripts/characters/player_controller_new.gd
@@ -38,6 +38,8 @@ export var walk_speed:float = 5.0
var c_friction:float = 4.0
var air_control:float = 0.3
+var idle_t: bool = true
+
#ai
onready var ai_state_machine:StateMachine = get_node("AIStateMachine")
enum AIStates { IDLE, MAN_CANNON }
@@ -57,6 +59,8 @@ var ai_should_track: bool = false
var ai_track_object: Spatial = null
const AI_LOOK_SPEED: float = 4.0
+const DROWN_DICT: Dictionary = {"type" : "DROWN", "attacker_net_id" : 1, "attacker_name" : "Davy Jones", "weapon_name" : "his locker"}
+
# Called when the node enters the scene tree
func _ready() -> void:
if weapon_slot1 == null:
@@ -269,7 +273,7 @@ func _integrate_forces(state: PhysicsDirectBodyState) -> void:
rpc("set_phys_transform", transform, linear_velocity)
if global_transform.origin.y < -30:
- rpc("damage", 500000, "drown", [1, "Davy Jones"], "")
+ rpc("damage", 500000, DROWN_DICT)
nav.set_velocity(velocity)
@@ -354,7 +358,7 @@ func leave_ladder():
if (ladder_m.get_parent().top.global_transform.origin - global_transform.origin).length_squared() < 0.01:
apply_central_impulse(-400*ladder_m.global_transform.basis.z)
global_transform.basis = world.global_transform.basis
- neck.set_global_rotation(old_neck_rot)
+ neck.set_global_rotation(Vector3(0,old_neck_rot.y,0))
set_gravity_scale(1.0)
ladder_m.queue_free()
ladder_m = null