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authorAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
commit366761197034a20d444282431e4a8edeb7882840 (patch)
tree63d7b11eccbb499aef8f5afc3634945c63c14ff5 /scenes/environment/Water.tscn
parentc232b92e2dde1277324d1f89d0e75ae641e4ac3b (diff)
whoops, fixed reorg
Diffstat (limited to 'scenes/environment/Water.tscn')
-rw-r--r--scenes/environment/Water.tscn109
1 files changed, 0 insertions, 109 deletions
diff --git a/scenes/environment/Water.tscn b/scenes/environment/Water.tscn
deleted file mode 100644
index 04410b1..0000000
--- a/scenes/environment/Water.tscn
+++ /dev/null
@@ -1,109 +0,0 @@
-[gd_scene load_steps=7 format=2]
-
-[ext_resource path="res://textures/WaterC.jpg" type="Texture" id=1]
-[ext_resource path="res://textures/WaterA.jpg" type="Texture" id=2]
-
-[sub_resource type="QuadMesh" id=1]
-size = Vector2( 2, 2 )
-
-[sub_resource type="Shader" id=2]
-code = "shader_type spatial;
-render_mode world_vertex_coords, cull_disabled;
-
-uniform int ShaderID = 4;
-
-uniform vec4 Color : hint_color;
-uniform vec4 BackgroundColor : hint_color;
-uniform sampler2D Texture : hint_albedo;
-uniform sampler2D BackgroundTexture : hint_albedo;
-varying vec3 TriplanarPosistion;
-varying vec3 PowerNormal;
-uniform vec3 UVScale = vec3(1);
-uniform vec3 UVOffset;
-uniform float Transparent = 1.0;
-uniform float Power = 0.0;
-uniform vec4 EmissionColor : hint_color;
-
-void vertex()
-{
- vec2 Pos = vec2(0);
- Pos.x += TIME * 0.05;
- TANGENT = vec3(0.0, 0.0, -1.0) * abs(NORMAL.x);
- TANGENT += vec3(1.0, 0.0, 0.0) * abs(NORMAL.y);
- TANGENT += vec3(1.0, 0.0, 0.0) * abs(NORMAL.z);
- TANGENT = normalize(TANGENT);
- BINORMAL = vec3(0.0, -1.0, 0.0) * abs(NORMAL.x);
- BINORMAL += vec3(0.0, 0.0, 1.0) * abs(NORMAL.y);
- BINORMAL += vec3(0.0, -1.0, 0.0) * abs(NORMAL.z);
- BINORMAL = normalize(BINORMAL);
- PowerNormal = pow(abs(NORMAL), vec3(1.0));
- PowerNormal /= dot(PowerNormal, vec3(1.0));
- TriplanarPosistion = VERTEX * UVScale + UVOffset;// + vec3(Pos.x, Pos.y, 0);
- TriplanarPosistion *= vec3(1.0, -1.0, 1.0);
-}
-
-
-vec4 TriplanarTexture(sampler2D TSampler,vec3 TWeights,vec3 TTriplanarPosition)
-{
- vec4 Sampler = vec4(0.0);
- Sampler += texture(TSampler, TTriplanarPosition.xy) * TWeights.z;
- Sampler += texture(TSampler, TTriplanarPosition.xz) * TWeights.y;
- Sampler += texture(TSampler, TTriplanarPosition.zy * vec2(-1.0, 1.0)) * TWeights.x;
- return Sampler;
-}
-
-
-
-void fragment()
-{
- vec3 NewOffset = vec3(0);
- NewOffset.x = cos(TIME + TriplanarPosistion.x * 2.0) * 0.05;
- NewOffset.z = cos(TIME + TriplanarPosistion.z) * 0.05;
-
- ALBEDO = TriplanarTexture(BackgroundTexture, PowerNormal, TriplanarPosistion + NewOffset).rgb * BackgroundColor.rgb;
- ALBEDO += TriplanarTexture(Texture, PowerNormal, TriplanarPosistion + NewOffset * 5.1).rgb * Color.rgb;
- EMISSION = ALBEDO * Power;
-
- float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r;
- depth = depth*2.0 - 1.0;
- depth = PROJECTION_MATRIX[3][2] / (depth + PROJECTION_MATRIX[2][2]);
- depth = depth + VERTEX.z;
- depth = exp(-depth*0.05);
- //depth *= 0.01;
- ALPHA = clamp(1.0-depth, Transparent, 1.0);
-}
-
-
-
-
-"
-
-[sub_resource type="ShaderMaterial" id=3]
-render_priority = -100
-shader = SubResource( 2 )
-shader_param/ShaderID = 4
-shader_param/Color = Color( 0.270588, 0.372549, 0.423529, 0.490196 )
-shader_param/BackgroundColor = Color( 0.560784, 0.560784, 0.560784, 1 )
-shader_param/UVScale = Vector3( 0.05, 0.05, 0.05 )
-shader_param/UVOffset = null
-shader_param/Transparent = 0.4
-shader_param/Power = 0.2
-shader_param/EmissionColor = null
-shader_param/Texture = ExtResource( 2 )
-shader_param/BackgroundTexture = ExtResource( 1 )
-
-[sub_resource type="BoxShape" id=4]
-
-[node name="Water" type="Spatial"]
-
-[node name="MeshInstance" type="MeshInstance" parent="."]
-transform = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0 )
-mesh = SubResource( 1 )
-material/0 = SubResource( 3 )
-
-[node name="WaterArea" type="Area" parent="."]
-collision_layer = 4
-
-[node name="CollisionShape" type="CollisionShape" parent="WaterArea"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
-shape = SubResource( 4 )