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+# Copyright (c) 2021 K. S. Ernest (iFire) Lee and V-Sekai Contributors.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in all
+# copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+tool
+extends EditorSceneImporter
+
+const settings_blender_path = "filesystem/import/blend/blender_path"
+
+var blender_path : String
+
+func _init():
+ if not ProjectSettings.has_setting(settings_blender_path):
+ ProjectSettings.set_setting(settings_blender_path, "blender")
+ ProjectSettings.set_initial_value(settings_blender_path, "blender")
+ else:
+ blender_path = ProjectSettings.get_setting(settings_blender_path)
+ var property_info = {
+ "name": settings_blender_path,
+ "type": TYPE_STRING,
+ "hint": PROPERTY_HINT_GLOBAL_FILE,
+ "hint_string": ""
+ }
+ ProjectSettings.add_property_info(property_info)
+
+
+func _get_extensions():
+ return ["blend"]
+
+
+func _get_import_flags():
+ return EditorSceneImporter.IMPORT_SCENE
+
+
+func _import_scene(path: String, flags: int, bake_fps: int):
+ var import_config_file = ConfigFile.new()
+ import_config_file.load(path + ".import")
+ var compression_flags: int = import_config_file.get_value("params", "meshes/compress", 0)
+ # ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1)
+ compression_flags = compression_flags << (VisualServer.ARRAY_INDEX + 1)
+ if import_config_file.get_value("params", "meshes/octahedral_compression", false):
+ compression_flags |= VisualServer.ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION
+
+ var path_global : String = ProjectSettings.globalize_path(path)
+ path_global = path_global.c_escape()
+ var output_path : String = "res://.import/" + path.get_file() + "-" + path.md5_text() + ".glb"
+ var output_path_global = ProjectSettings.globalize_path(output_path)
+ output_path_global = output_path_global.c_escape()
+ var stdout = [].duplicate()
+ var addon_path : String = blender_path
+ var addon_path_global = ProjectSettings.globalize_path(addon_path)
+ var params: PoolStringArray = [
+ "filepath='%s'" % output_path_global,
+ "export_format='GLB'",
+ "export_colors=True",
+ "export_all_influences=False",
+ "export_extras=True",
+ "export_cameras=True",
+ "export_lights=True",
+ "export_apply=(len(bpy.data.shape_keys)==0)"
+ ]
+ var script : String = "import bpy; bpy.ops.export_scene.gltf(%s)" % params.join(",")
+ path_global = path_global.c_escape()
+ var args = PoolStringArray([
+ path_global,
+ "--background",
+ "--python-expr",
+ script
+ ])
+ var ret = OS.execute(addon_path_global, args, true, stdout, true)
+ if ret != OK:
+ push_error(
+ "Blender import failed with code=%d.\nCommand: %s\nOutput: %s" % [
+ ret,
+ args.join(" "),
+ PoolStringArray(stdout).join("\n")
+ ]
+ )
+ return null
+
+ var root_node: Spatial = null
+ if Engine.get_version_info()["major"] <= 3 and Engine.get_version_info()["minor"] <= 3:
+ root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps)
+ else:
+ root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps, compression_flags)
+ return root_node