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-rw-r--r--godot/addons/blend/import_blend.gd104
-rw-r--r--godot/addons/blend/plugin.cfg7
-rw-r--r--godot/addons/blend/plugin.gd35
-rw-r--r--godot/bin/networked_machine.gdnlib14
-rw-r--r--godot/bin/networked_machine.gdns8
-rwxr-xr-xgodot/bin/x11/libnetmachine.sobin0 -> 4807272 bytes
-rw-r--r--godot/project.godot6
-rw-r--r--godot/scenes/characters/PlayerRigid.tscn2
-rw-r--r--godot/scenes/machines/Cannon.tscn2
-rw-r--r--godot/scripts/characters/player_controller_new.gd42
-rw-r--r--godot/scripts/machines/Cannon.gd2
-rw-r--r--godot/scripts/machines/NetworkedMachineGDS.gd (renamed from godot/scripts/machines/NetworkedMachine.gd)0
12 files changed, 200 insertions, 22 deletions
diff --git a/godot/addons/blend/import_blend.gd b/godot/addons/blend/import_blend.gd
new file mode 100644
index 0000000..102b1fc
--- /dev/null
+++ b/godot/addons/blend/import_blend.gd
@@ -0,0 +1,104 @@
+# Copyright (c) 2021 K. S. Ernest (iFire) Lee and V-Sekai Contributors.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in all
+# copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+tool
+extends EditorSceneImporter
+
+const settings_blender_path = "filesystem/import/blend/blender_path"
+
+var blender_path : String
+
+func _init():
+ if not ProjectSettings.has_setting(settings_blender_path):
+ ProjectSettings.set_setting(settings_blender_path, "blender")
+ ProjectSettings.set_initial_value(settings_blender_path, "blender")
+ else:
+ blender_path = ProjectSettings.get_setting(settings_blender_path)
+ var property_info = {
+ "name": settings_blender_path,
+ "type": TYPE_STRING,
+ "hint": PROPERTY_HINT_GLOBAL_FILE,
+ "hint_string": ""
+ }
+ ProjectSettings.add_property_info(property_info)
+
+
+func _get_extensions():
+ return ["blend"]
+
+
+func _get_import_flags():
+ return EditorSceneImporter.IMPORT_SCENE
+
+
+func _import_scene(path: String, flags: int, bake_fps: int):
+ var import_config_file = ConfigFile.new()
+ import_config_file.load(path + ".import")
+ var compression_flags: int = import_config_file.get_value("params", "meshes/compress", 0)
+ # ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1)
+ compression_flags = compression_flags << (VisualServer.ARRAY_INDEX + 1)
+ if import_config_file.get_value("params", "meshes/octahedral_compression", false):
+ compression_flags |= VisualServer.ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION
+
+ var path_global : String = ProjectSettings.globalize_path(path)
+ path_global = path_global.c_escape()
+ var output_path : String = "res://.import/" + path.get_file() + "-" + path.md5_text() + ".glb"
+ var output_path_global = ProjectSettings.globalize_path(output_path)
+ output_path_global = output_path_global.c_escape()
+ var stdout = [].duplicate()
+ var addon_path : String = blender_path
+ var addon_path_global = ProjectSettings.globalize_path(addon_path)
+ var params: PoolStringArray = [
+ "filepath='%s'" % output_path_global,
+ "export_format='GLB'",
+ "export_colors=True",
+ "export_all_influences=False",
+ "export_extras=True",
+ "export_cameras=True",
+ "export_lights=True",
+ "export_apply=(len(bpy.data.shape_keys)==0)"
+ ]
+ var script : String = "import bpy; bpy.ops.export_scene.gltf(%s)" % params.join(",")
+ path_global = path_global.c_escape()
+ var args = PoolStringArray([
+ path_global,
+ "--background",
+ "--python-expr",
+ script
+ ])
+ var ret = OS.execute(addon_path_global, args, true, stdout, true)
+ if ret != OK:
+ push_error(
+ "Blender import failed with code=%d.\nCommand: %s\nOutput: %s" % [
+ ret,
+ args.join(" "),
+ PoolStringArray(stdout).join("\n")
+ ]
+ )
+ return null
+
+ var root_node: Spatial = null
+ if Engine.get_version_info()["major"] <= 3 and Engine.get_version_info()["minor"] <= 3:
+ root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps)
+ else:
+ root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps, compression_flags)
+ return root_node
diff --git a/godot/addons/blend/plugin.cfg b/godot/addons/blend/plugin.cfg
new file mode 100644
index 0000000..3fe0961
--- /dev/null
+++ b/godot/addons/blend/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Blend"
+description="Blend Importer"
+author="K. S. Ernest Lee and V-Sekai Contributors"
+version="1.0.0"
+script="plugin.gd"
diff --git a/godot/addons/blend/plugin.gd b/godot/addons/blend/plugin.gd
new file mode 100644
index 0000000..d399e67
--- /dev/null
+++ b/godot/addons/blend/plugin.gd
@@ -0,0 +1,35 @@
+# Copyright (c) 2021 K. S. Ernest (iFire) Lee and V-Sekai Contributors.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in all
+# copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+tool
+extends EditorPlugin
+
+var import_plugin
+
+func _enter_tree():
+ import_plugin = preload("res://addons/blend/import_blend.gd").new()
+ add_scene_import_plugin(import_plugin)
+
+
+func _exit_tree():
+ remove_scene_import_plugin(import_plugin)
+ import_plugin = null
diff --git a/godot/bin/networked_machine.gdnlib b/godot/bin/networked_machine.gdnlib
new file mode 100644
index 0000000..b0d628e
--- /dev/null
+++ b/godot/bin/networked_machine.gdnlib
@@ -0,0 +1,14 @@
+[general]
+
+singleton=false
+load_once=false
+symbol_prefix="godot_"
+reloadable=true
+
+[entry]
+
+X11.64="res://bin/x11/libnetmachine.so"
+
+[dependencies]
+
+X11.64=[ ]
diff --git a/godot/bin/networked_machine.gdns b/godot/bin/networked_machine.gdns
new file mode 100644
index 0000000..10e3a5a
--- /dev/null
+++ b/godot/bin/networked_machine.gdns
@@ -0,0 +1,8 @@
+[gd_resource type="NativeScript" load_steps=2 format=2]
+
+[ext_resource path="res://bin/networked_machine.gdnlib" type="GDNativeLibrary" id=1]
+
+[resource]
+resource_name = "networked_machine"
+class_name = "NetworkedMachine"
+library = ExtResource( 1 )
diff --git a/godot/bin/x11/libnetmachine.so b/godot/bin/x11/libnetmachine.so
new file mode 100755
index 0000000..c6fc078
--- /dev/null
+++ b/godot/bin/x11/libnetmachine.so
Binary files differ
diff --git a/godot/project.godot b/godot/project.godot
index e5bb440..9366827 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -20,6 +20,10 @@ config/icon="res://icon.png"
window/vsync/use_vsync=false
window/stretch/mode="2d"
+[editor_plugins]
+
+enabled=PoolStringArray( "res://addons/blend/plugin.cfg" )
+
[input]
ui_accept={
@@ -125,7 +129,7 @@ move_jump={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
-duck={
+move_duck={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777238,"unicode":0,"echo":false,"script":null)
]
diff --git a/godot/scenes/characters/PlayerRigid.tscn b/godot/scenes/characters/PlayerRigid.tscn
index 3834ef2..8f61532 100644
--- a/godot/scenes/characters/PlayerRigid.tscn
+++ b/godot/scenes/characters/PlayerRigid.tscn
@@ -49,7 +49,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44, 0 )
keep_aspect = 0
cull_mask = 524287
fov = 90.0
-near = 0.3
+near = 0.2
far = 1449.4
[node name="UseRay" type="RayCast" parent="Head/Camera"]
diff --git a/godot/scenes/machines/Cannon.tscn b/godot/scenes/machines/Cannon.tscn
index 15f1467..e84f74a 100644
--- a/godot/scenes/machines/Cannon.tscn
+++ b/godot/scenes/machines/Cannon.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=11 format=2]
-[ext_resource path="res://scripts/machines/Cannon.gd" type="Script" id=1]
+[ext_resource path="res://bin/networked_machine.gdns" type="Script" id=1]
[ext_resource path="res://sounds/explode.wav" type="AudioStream" id=2]
[sub_resource type="PhysicsMaterial" id=8]
diff --git a/godot/scripts/characters/player_controller_new.gd b/godot/scripts/characters/player_controller_new.gd
index 6aec2d9..6df88f0 100644
--- a/godot/scripts/characters/player_controller_new.gd
+++ b/godot/scripts/characters/player_controller_new.gd
@@ -19,6 +19,7 @@ var direction := Vector3()
var move_axis := Vector2()
var floorspeed := Vector3()
var jumping = false
+var can_jump = true
onready var nav = $NavigationAgent
# Walk
@@ -26,22 +27,21 @@ const FLOOR_MAX_ANGLE: float = deg2rad(46.0)
export(float) var jump_height = 400.0
var in_water : bool = false
var swim_speed : float = 400.0
+var climb_speed : float = 5.0
# Control
var controlling_machine = false #whether character is riding/controlling something
var machine = null
export var is_player = false #whether character is currently controlled by a player
-var should_move = false
var ladder_m = null
#physics
var player_state : PhysicsDirectBodyState
var is_on_floor:bool
-export(float) var acceleration = 80.0
-export(int) var walk_speed = 6
-export(float) var c_friction = 4.0
-export(float) var _airspeed_cap = 1.0
-export(float) var air_control = 1.0
+var acceleration = 80.0
+export(int) var walk_speed = 5
+var c_friction = 4.0
+var air_control = 0.3
# Called when the node enters the scene tree
func _ready() -> void:
@@ -174,10 +174,13 @@ func on_floor_test() -> bool:
func _integrate_forces(state) -> void:
player_state = state
velocity = state.get_linear_velocity()
- if should_move:
- nav.set_velocity(velocity)
- if nav.is_target_reached():
- should_move = false
+ for i in range(player_state.get_contact_count()):
+ var contact_angle_from_up : float = Vector3.UP.angle_to(player_state.get_contact_local_normal(i))
+ if contact_angle_from_up > FLOOR_MAX_ANGLE and !is_on_floor:
+ friction = 0
+ break
+ if i == player_state.get_contact_count() - 1:
+ friction = 1
# on input event
func _input(event: InputEvent) -> void:
@@ -191,16 +194,12 @@ func walk(_delta:float) -> void:
direction = Vector3()
var aim: Basis = head.get_global_transform().basis
direction += -move_axis.x * aim.z + move_axis.y * aim.x
- if !is_player and should_move:
- direction = nav.get_next_location() - global_transform.origin
- if nav.get_next_location().y - global_transform.origin.y > 0.05 and is_on_floor:
- apply_central_impulse(Vector3.UP*jump_height)
direction.y = 0
direction = direction.normalized()
# Jump
- if is_on_floor and is_player and jumping:
- apply_central_impulse(Vector3.UP*jump_height)
+ if is_player and jumping and is_on_floor and can_jump:
+ jump()
#max walk speed
var _speed = walk_speed
@@ -213,13 +212,20 @@ func walk(_delta:float) -> void:
var projVel = Vector2(velocity.x-floorspeed.x,velocity.z-floorspeed.z).dot(Vector2(direction.x,direction.z))
if is_on_floor:
+ add_central_force(-mass*linear_velocity.normalized()*c_friction)#friction
if _speed - _cspeed > 0:
add_central_force (mass*Vector3(direction.x*_temp_accel, 0, direction.z*_temp_accel))#velocity.x += direction.x*_temp_accel
else:
add_central_force(mass*Vector3(direction.x*(_speed-projVel), 0, direction.z*(_speed-projVel)))
- elif _airspeed_cap - projVel > 0:
+ elif 1.0 - projVel > 0:
add_central_force (mass*Vector3(direction.x*_temp_accel, 0, direction.z*_temp_accel))
+func jump():
+ can_jump = false
+ apply_central_impulse(Vector3.UP*jump_height)
+ yield(get_tree().create_timer(0.05),"timeout")
+ can_jump = true
+
func swim(_delta):
#drag and buoyancy
add_central_force(Vector3.UP*weight*1.0)
@@ -255,7 +261,7 @@ func mount_ladder(target_ladder):
#called each frame while climbing ladder
func climb_ladder(delta):
- var new_ladder_pos = ladder_m.global_transform.origin + ladder_m.global_transform.basis.y.normalized() * move_axis.x * delta
+ var new_ladder_pos = ladder_m.global_transform.origin + ladder_m.global_transform.basis.y.normalized() * move_axis.x * delta * climb_speed
var prog = ladder_m.get_parent().get_climb_scalar(new_ladder_pos)
if prog >= 0.0 and prog <= 1.0:
ladder_m.global_transform.origin = new_ladder_pos
diff --git a/godot/scripts/machines/Cannon.gd b/godot/scripts/machines/Cannon.gd
index 6b636c5..15807bf 100644
--- a/godot/scripts/machines/Cannon.gd
+++ b/godot/scripts/machines/Cannon.gd
@@ -1,4 +1,4 @@
-extends "res://scripts/machines/NetworkedMachine.gd"
+extends "res://bin/networked_machine.gdns"
var world_ballistics = null
diff --git a/godot/scripts/machines/NetworkedMachine.gd b/godot/scripts/machines/NetworkedMachineGDS.gd
index 5ce5cbe..5ce5cbe 100644
--- a/godot/scripts/machines/NetworkedMachine.gd
+++ b/godot/scripts/machines/NetworkedMachineGDS.gd