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-rw-r--r--godot/scripts/ballistics/NetworkedProjectile.gd29
1 files changed, 29 insertions, 0 deletions
diff --git a/godot/scripts/ballistics/NetworkedProjectile.gd b/godot/scripts/ballistics/NetworkedProjectile.gd
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+++ b/godot/scripts/ballistics/NetworkedProjectile.gd
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+extends RigidBody
+
+var shooter = "WORLD"
+var shooter_id = 1
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+func mp_init(init_info):
+ for variable in init_info.keys():
+ set(variable, init_info[variable])
+
+remote func update_phys_transform(t, lv, av):
+ transform = t
+ linear_velocity = lv
+ angular_velocity = av
+
+func _integrate_forces(_state):
+ if is_network_master():
+ rpc("update_phys_transform", transform, linear_velocity, angular_velocity)
+
+remotesync func net_remove():
+ queue_free()
+
+func net_master_remove():
+ if is_network_master():
+ rpc("net_remove")