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-rw-r--r--godot/scripts/vehicles/Gunboat.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd
index fe5473a..1defce2 100644
--- a/godot/scripts/vehicles/Gunboat.gd
+++ b/godot/scripts/vehicles/Gunboat.gd
@@ -43,9 +43,9 @@ func _ready():
for sail in $SAILS.get_children():
sail.set_sheet(sail_out)
world = get_tree().get_root().find_node("GAMEWORLD", true, false)
- if get_tree().get_network_unique_id() == 0:
+ if get_tree().get_network_unique_id() == 1:
print("enabling navigation for server")
- $NavigationMeshInstance.set_enabled(true)
+ #$NavigationMeshInstance.set_enabled(true)
func on_no_control():
rpc("reset_controls")