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| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
| commit | 5100ec45264ff36a2558757e76198b8b25866992 (patch) | |
| tree | cd1fd239fe0380028c1d77e456a49ecf186830d6 /godot/scripts/vehicles/Gunboat.gd | |
| parent | e826b74a104e72ec398aa55bd5dceb13b5a0dae1 (diff) | |
server work
Diffstat (limited to 'godot/scripts/vehicles/Gunboat.gd')
| -rw-r--r-- | godot/scripts/vehicles/Gunboat.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd index fe5473a..1defce2 100644 --- a/godot/scripts/vehicles/Gunboat.gd +++ b/godot/scripts/vehicles/Gunboat.gd @@ -43,9 +43,9 @@ func _ready(): for sail in $SAILS.get_children(): sail.set_sheet(sail_out) world = get_tree().get_root().find_node("GAMEWORLD", true, false) - if get_tree().get_network_unique_id() == 0: + if get_tree().get_network_unique_id() == 1: print("enabling navigation for server") - $NavigationMeshInstance.set_enabled(true) + #$NavigationMeshInstance.set_enabled(true) func on_no_control(): rpc("reset_controls") |
