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Diffstat (limited to 'scripts/ballistics/NetworkedProjectile.gd')
| -rw-r--r-- | scripts/ballistics/NetworkedProjectile.gd | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/scripts/ballistics/NetworkedProjectile.gd b/scripts/ballistics/NetworkedProjectile.gd index 0626e9f..d9304cf 100644 --- a/scripts/ballistics/NetworkedProjectile.gd +++ b/scripts/ballistics/NetworkedProjectile.gd @@ -1,7 +1,7 @@ extends RigidBody - var shooter = "WORLD" +var shooter_id = 1 # Called when the node enters the scene tree for the first time. @@ -20,3 +20,10 @@ remote func update_phys_transform(t, lv, av): func _integrate_forces(state): if is_network_master(): rpc("update_phys_transform", transform, linear_velocity, angular_velocity) + +remotesync func net_remove(): + queue_free() + +func net_master_remove(): + if is_network_master(): + rpc("net_remove") |
