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authorAnson Bridges <bridges.anson@gmail.com>2022-09-02 23:12:33 -0700
committerAnson Bridges <bridges.anson@gmail.com>2022-09-02 23:12:33 -0700
commit4d51178d32e07c070c61aa7567856bec7eda3639 (patch)
tree7ef4884dd2221340f9c1ed96bd0f52c761ae9fb0 /scripts/ballistics/NetworkedProjectile.gd
parent0939d84e611f1c63fd5805339a2f777251fb1653 (diff)
hit/killsounds, swimming, main menu, fixed explosion physics
Diffstat (limited to 'scripts/ballistics/NetworkedProjectile.gd')
-rw-r--r--scripts/ballistics/NetworkedProjectile.gd9
1 files changed, 8 insertions, 1 deletions
diff --git a/scripts/ballistics/NetworkedProjectile.gd b/scripts/ballistics/NetworkedProjectile.gd
index 0626e9f..d9304cf 100644
--- a/scripts/ballistics/NetworkedProjectile.gd
+++ b/scripts/ballistics/NetworkedProjectile.gd
@@ -1,7 +1,7 @@
extends RigidBody
-
var shooter = "WORLD"
+var shooter_id = 1
# Called when the node enters the scene tree for the first time.
@@ -20,3 +20,10 @@ remote func update_phys_transform(t, lv, av):
func _integrate_forces(state):
if is_network_master():
rpc("update_phys_transform", transform, linear_velocity, angular_velocity)
+
+remotesync func net_remove():
+ queue_free()
+
+func net_master_remove():
+ if is_network_master():
+ rpc("net_remove")