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authorAnson Bridges <bridges.anson@gmail.com>2022-10-19 14:14:08 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-10-19 14:19:10 -0400
commit6dd265a0aee5fa0ed21b3d272fa3bc07d5d483d9 (patch)
treebcf11172270686825efaeb0c86703f72cd4dade3 /godot/scenes/weapons/pistol.gd
parent5100ec45264ff36a2558757e76198b8b25866992 (diff)
modelling, server stability, screen shake
Diffstat (limited to 'godot/scenes/weapons/pistol.gd')
-rw-r--r--godot/scenes/weapons/pistol.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/weapons/pistol.gd b/godot/scenes/weapons/pistol.gd
index 10130a7..6792b33 100644
--- a/godot/scenes/weapons/pistol.gd
+++ b/godot/scenes/weapons/pistol.gd
@@ -60,5 +60,5 @@ func attack1():
if hit.has_method("net_apply_impulse"):
hit.rpc("net_apply_impulse", -150*player_owner.melee_ray.global_transform.basis.z)
-func mouse_input(_m1: float, _m3: float, m2: float) -> void:
+func mouse_input(_m1: float, _m3: float, _m2: float) -> void:
pass