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| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-07 15:49:57 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-07 15:49:57 -0400 |
| commit | 7dbec964a375598d454e04719576eb6c469a5d7b (patch) | |
| tree | fa819e5e843ecdd88375ad1806ab43358b1ea670 /godot/scripts/ballistics/NetworkedProjectile.gd | |
| parent | 62c33688cf2f48d7669790a89e3d1cdec16798be (diff) | |
ai work
Diffstat (limited to 'godot/scripts/ballistics/NetworkedProjectile.gd')
| -rw-r--r-- | godot/scripts/ballistics/NetworkedProjectile.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scripts/ballistics/NetworkedProjectile.gd b/godot/scripts/ballistics/NetworkedProjectile.gd index a7de71a..a1d73ac 100644 --- a/godot/scripts/ballistics/NetworkedProjectile.gd +++ b/godot/scripts/ballistics/NetworkedProjectile.gd @@ -1,9 +1,9 @@ extends RigidBody +class_name NetObject var shooter = "WORLD" var shooter_id = 1 - # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. |
