diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-19 14:13:47 -0400 |
| commit | 5100ec45264ff36a2558757e76198b8b25866992 (patch) | |
| tree | cd1fd239fe0380028c1d77e456a49ecf186830d6 /godot/scripts/characters/NetworkedCharacter.gd | |
| parent | e826b74a104e72ec398aa55bd5dceb13b5a0dae1 (diff) | |
server work
Diffstat (limited to 'godot/scripts/characters/NetworkedCharacter.gd')
| -rw-r--r-- | godot/scripts/characters/NetworkedCharacter.gd | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/godot/scripts/characters/NetworkedCharacter.gd b/godot/scripts/characters/NetworkedCharacter.gd index c14d46f..8a0282d 100644 --- a/godot/scripts/characters/NetworkedCharacter.gd +++ b/godot/scripts/characters/NetworkedCharacter.gd @@ -71,17 +71,22 @@ func lose_machine(): controlling_machine = false machine = null -remotesync func damage(dmg_amt: int, _type: String, shooter: Array, extra: String): +#args format +#attacker_net_id +#attacker_name +#damage_type +#weapon_name +remotesync func damage(dmg_amt: int, args: Dictionary): print(dmg_amt) health -= dmg_amt if health <= 0 and is_network_master(): - if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_killsound") + if args["attacker_net_id"] != get_network_master() and args["attacker_net_id"] != 1: world.rpc_id(args["attacker_net_id"], "game_killsound") if get_network_master() == 1: - world._call_on_server("_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra}) + world._call_on_server("_character_death", {"killer_id" : args["attacker_net_id"], "killer_name" : args["attacker_name"], "victim_mp_id" : get_network_master(), "victim_name" : name, "extra" : args["weapon_name"]}) else: - world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra}) + world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : args["attacker_net_id"], "killer_name" : args["attacker_name"], "victim_mp_id" : get_network_master(), "victim_name" : name, "extra" : args["weapon_name"]}) elif is_network_master(): - if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_hitsound") + if args["attacker_net_id"] != get_network_master() and args["attacker_net_id"] != 1: world.rpc_id(args["attacker_net_id"], "game_hitsound") remotesync func remove_dead_character(): if is_network_master() and machine != null: |
