diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-22 08:24:37 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-22 08:24:37 -0400 |
| commit | 62039380a67b6da396d1c8d745d2e2625ba988fc (patch) | |
| tree | 59141eb09d8f68fe87f9d263dd33dd3fd4830724 /godot/scripts/characters | |
| parent | 123c1a2d9a5034902468b9f3ae5a139fff5c2f95 (diff) | |
network lag? camera and movement controller merged to same gdnative script
Diffstat (limited to 'godot/scripts/characters')
| -rw-r--r-- | godot/scripts/characters/player_controller_new.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scripts/characters/player_controller_new.gd b/godot/scripts/characters/player_controller_new.gd index bc41842..a6a0827 100644 --- a/godot/scripts/characters/player_controller_new.gd +++ b/godot/scripts/characters/player_controller_new.gd @@ -188,6 +188,7 @@ func _integrate_forces(state: PhysicsDirectBodyState) -> void: rpc("damage", 500000, "drown", [1, "Davy Jones"]) func walk(_delta: float) -> void: + return # Input direction = Vector3() var aim: Basis = head.get_global_transform().basis |
