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| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-22 08:24:37 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-22 08:24:37 -0400 |
| commit | 62039380a67b6da396d1c8d745d2e2625ba988fc (patch) | |
| tree | 59141eb09d8f68fe87f9d263dd33dd3fd4830724 /godot/ui/HUD.gd | |
| parent | 123c1a2d9a5034902468b9f3ae5a139fff5c2f95 (diff) | |
network lag? camera and movement controller merged to same gdnative script
Diffstat (limited to 'godot/ui/HUD.gd')
| -rw-r--r-- | godot/ui/HUD.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/ui/HUD.gd b/godot/ui/HUD.gd index 9bbcae1..6c45113 100644 --- a/godot/ui/HUD.gd +++ b/godot/ui/HUD.gd @@ -69,6 +69,7 @@ func update_characters(): for btn in character_list.get_children(): btn.queue_free() for character in world.get_node("PLAYERS").get_children(): + print(character.team) if world.player_team == character.team: var select_button = Button.new() select_button.connect("pressed", world, "select_character", [character.name]) |
